Bridgekeeper's Robes
Bridgekeeper's Robes | ||
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This smelly, filthy garment must be made out of some special fabric in order to have withstood the foulness of the bridgekeeper's body. Oddly enough, it has plasma burns and scorch marks all over it, as if these weapons were used against it... to no effect. You have NO idea why it's red. | ||
AC Bonus | +15 for body | |
Crit chance mod | -10 | |
Crit power mod | -10 | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 5 | 45% |
Laser | 8 | 60% |
Fire | 4 | 25% |
Plasma | 4 | 50% |
Electrical | 2 | 50% |
Explode | 6 | 40% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 4535 grams | |
Base Price | 739 caps |
This is a a special encounter item in Fallout 2.
It has higher Normal damage resistance than Combat Armor by 5%.
You can't sneak while wearing a Bridgekeeper's Robe.
Obtaining
Other Armor | ||
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None Requirements Can be crafted |
Robe · Robe (purpure) · Black Robe · Leather Jacket and Leather Helmet | |
Profession: Armorer 1 | Combat Leather Jacket and Combat Leather Helmet Leather Armor and Leather Armor Helmet · Leather Armor Mark II and Leather Armor Helmet Mark II · Thermal Leather Armor Metal Armor and Metal Mask | |
Profession: Armorer 2 | Metal Armor Mark II and Metal Mask Mark II · Tesla Armor and Tesla Helmet · Combat Armor and Combat Helmet | |
Rare Armor Can not be crafted |
Combat Armor Mark II and Combat Helmet Mark II · Desert Combat Armor and Desert Combat Helmet · Bridgekeeper's Robes NCR Ranger Armor and NCR Ranger Helmet · Brotherhood Armor and Brotherhood Combat Helmet · Enclave Armor and Enclave Combat Helmet Power Armor · Hardened Power Armor · Advanced Power Armor · Advanced Power Armor Helmet · Adv. Power Armor MKII |