Death: Difference between revisions

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*Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below.
*Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below.


When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them.
When a player character dies, they get a 60-second [[timeout]] called replication. After the timeout, the character normally "wakes up" at a nearby [[Respawn Point]]. Whatever gear he had equipped when he died, should be in his inventory, and other items he had should still be there. Depending on how he died, his armor and weapon will have suffered some noticeable [[Deterioration]].
 
Players above [[Levels|level]] 24 lose some [[Experience Points]] on death (less if killed by player).


If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.

Revision as of 03:13, 10 September 2017

  • Animals and Robots die at 0 HP.
  • Human die at -20 HP.
  • Players with Dead Man Walking die at -40 HP
  • Humans and players alike die when they are damaged by poison while at 1 HP or below.

When a player character dies, they get a 60-second timeout called replication. After the timeout, the character normally "wakes up" at a nearby Respawn Point. Whatever gear he had equipped when he died, should be in his inventory, and other items he had should still be there. Depending on how he died, his armor and weapon will have suffered some noticeable Deterioration.

Players above level 24 lose some Experience Points on death (less if killed by player).

If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.

See Also