Death: Difference between revisions

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If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.


== See Also ==
 
* [[Unconscious]]
{{NavboxBasic}}
* [[Blessed Are the Weak]]


[[Category:Combat]]
[[Category:Combat]]

Revision as of 14:15, 17 November 2017

  • Animals and Robots die at 0 HP.
  • Human die at -20 HP.
  • Players with Dead Man Walking die at -40 HP
  • Humans and players alike die when they are damaged by poison while at 1 HP or below.

When a player character dies, they get a 60-second timeout called replication. After the timeout, the character normally "wakes up" at a nearby Respawn Point. Whatever gear he had equipped when he died, should be in his inventory, and other items he had should still be there. Depending on how he died, his armor and weapon will have suffered some noticeable Deterioration.

Players above level 24 lose some Experience Points on death (less if killed by player).

Armor and Weapon Deterioration penalty on player's Death, depending on death type.

If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters