Death: Difference between revisions

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*[[Animals]] and [[Robots]] die at 0 [[HP]].
*Animals and [[Robots]] die at 0 [[HP]].
*[[Humanoids]] die at -20 HP.
*Human die at -20 HP.
*[[PC|Players]] with [[Dead Man Walking]] die at -40 HP
*[[PC|Players]] with [[Dead Man Walking]] die at -40 HP
*[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below.
*Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below.


When a player dies, they get a 60-second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them, and is in a [[Weakened]] state for a while.
When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them, and is in a [[Weakened]] state for a while.


If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.

Revision as of 04:08, 30 December 2015

When a player dies, they get a 60-second timeout called replication. After the timeout, the character respawns at the nearest Respawn Point to them, and is in a Weakened state for a while.

If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.

See Also