Death: Difference between revisions
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* | *Animals and [[Robots]] die at 0 [[HP]]. | ||
* | *Human die at -20 HP. | ||
*[[PC|Players]] with [[Dead Man Walking]] die at -40 HP | *[[PC|Players]] with [[Dead Man Walking]] die at -40 HP | ||
* | *Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below. | ||
When a player dies, they get a 60-second [[timeout]] called | When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them, and is in a [[Weakened]] state for a while. | ||
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. | If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. |
Revision as of 04:08, 30 December 2015
- Animals and Robots die at 0 HP.
- Human die at -20 HP.
- Players with Dead Man Walking die at -40 HP
- Humans and players alike die when they are damaged by poison while at 1 HP or below.
When a player dies, they get a 60-second timeout called replication. After the timeout, the character respawns at the nearest Respawn Point to them, and is in a Weakened state for a while.
If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.