Death: Difference between revisions
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*Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below. | *Humans and players alike die when they are damaged by [[poison]] while at 1 HP or below. | ||
When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them | When a player dies, they get a 60-second [[timeout]] called replication. After the timeout, the character respawns at the nearest [[Respawn Point]] to them. | ||
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. | If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. |
Revision as of 11:08, 30 December 2015
- Animals and Robots die at 0 HP.
- Human die at -20 HP.
- Players with Dead Man Walking die at -40 HP
- Humans and players alike die when they are damaged by poison while at 1 HP or below.
When a player dies, they get a 60-second timeout called replication. After the timeout, the character respawns at the nearest Respawn Point to them.
If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.