Energy Weapons: Difference between revisions

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|image=EnergyWeapons.gif
|image=EnergyWeapons.gif
|modifies=Chance to hit using energy-powered guns.
|modifies=Chance to hit using energy-powered guns.
|initial=10% + (1% x [[Agility]])
|initial=2% x [[Agility]]
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]
|perks=[[Bonus Ranged Damage]]<br>[[Bonus Rate of Fire]]
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]
|traits=[[Fast Shot]]<br>[[One Hander]]<br>[[Small Frame]]
|max=300
}}
}}


'''Energy Weapons''' is a category of firearms, and the [[skill]] related to them. The weakest energy-powered weapons are easy to find, but still weaker than most of the [[Small Guns]] rifles. However, once you get one of these rifles, you can be either a good sniper or a good rifleman at middle range.
'''Energy Weapons''' is a category of firearms, and the [[skill]] related to them.


The best energy-powered weapons are [[YK42B Pulse Rifle]] and Pistol, which deal Electrical damage, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in FOnline, since even the [[Enclave]] uses them.
The best energy-powered weapons are [[YK42B Pulse Rifle]] and Pistol, which deal Electrical damage, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in FOnline, since even the [[Enclave]] uses them.
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To craft most energy weapons, [[Profession: Energy Expert]] is required.
To craft most energy weapons, [[Profession: Energy Expert]] is required.


Energy Weapons deal [[Laser]], [[Plasma]] and [[Electrical]] damage.
Most Energy Weapons deal [[Laser]], [[Plasma]] and [[Electrical]] damage, but not all.




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|12 [[MFC]]
|12 [[MFC]]
|Rifle
|Rifle
|6
|5
|5
|5
|-
|-
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|24 [[MFC]]
|24 [[MFC]]
|Rifle
|Rifle
|6
|5
|5
|5
|-
|-
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|None
|None
|[[Laser]]
|[[Laser]]
|49-99
|64-84
|40
|40
|30 [[MFC]]
|30 [[MFC]]
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|[[Electrical]]
|[[Electrical]]
|54-78
|54-78
|45
|48
|10 [[MFC]]
|10 [[MFC]]
|Rifle
|Rifle
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|}
|}


[[Category:Energy Weapons| ]]
{{NavboxSkills}}
 
[[Category:Skills]]
[[Category:Skills]]
[[Category:Weapons]]

Latest revision as of 15:33, 1 August 2018

« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »

- The Vault.

Skill
Energy Weapons
Modifies Chance to hit using energy-powered guns.
Initial level 2% x Agility
Related perks Bonus Ranged Damage
Bonus Rate of Fire
Related traits Fast Shot
One Hander
Small Frame
Maximum 300

Energy Weapons is a category of firearms, and the skill related to them.

The best energy-powered weapons are YK42B Pulse Rifle and Pistol, which deal Electrical damage, when most characters have only Laser and Plasma resistances. They are often considered as the higher-end weapons in FOnline, since even the Enclave uses them.

To craft most energy weapons, Profession: Energy Expert is required.

Most Energy Weapons deal Laser, Plasma and Electrical damage, but not all.


List of Energy Weapons

This is the list of all the weapons that rely on the Energy Weapons skill.

PICTURE NAME PERK DMG
TYPE
DMG RANGE AMMO TYPE ST AP
Wattz 1000 Laser Pistol None Laser 20-35 35 12 SEC Pistol 3 4
Magneto-Laser Pistol Penetrate Laser 25-40 35 12 SEC Pistol 3 4
Wattz 2000 Laser Rifle Long Range Laser 50-60 45 12 MFC Rifle 5 5
Laser Rifle (Ext. Cap.) Long Range Laser 50-60 47 24 MFC Rifle 5 5
Glock 86 Plasma Pistol None Plasma 30-45 32 16 SEC Pistol 4 4
Plasma Pistol (Ext. Cap.) None Plasma 30-45 32 32 SEC Pistol 4 4
Winchester P94 Plasma Rifle Long Range Plasma 45-60 30 10 MFC Rifle 6 5
Turbo Plasma Rifle Long Range Plasma 50-70 35 10 MFC Rifle 6 4
L30 Gatling Laser None Laser 64-84 40 30 MFC Gatling
Gun
7 7
Alien Blaster None Electrical 45-65 28 30 SEC Pistol 2 4
YK32 Pulse Pistol Penetrate Electrical 35-50 30 5 SEC Pistol 3 4
YK42B Pulse Rifle Long Range Electrical 54-78 48 10 MFC Rifle 6 5
Solar Scorcher None Fire 30-45 32 6 Sunlight Pistol 3 4
Phazer Accurate EMP 35-60 25 12 MFC Pistol 3 4
Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter