Energy Weapons: Difference between revisions

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|EMP
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|[[Micro Fusion Cell]]
|[[Micro Fusion Cell]]

Revision as of 01:26, 31 May 2014

« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »

- The Vault.

Skill
Energy Weapons
Modifies Chance to hit using energy-powered guns.
Initial level 10% + (1% x Agility)
Related perks Bonus Ranged Damage, Bonus Rate of Fire
Related traits Fast Shot, One Hander, Small Frame
Maximum {{{max}}}

Energy Weapons is a category of firearms, and the skill related to them. The weakest energy-powered weapons are easy to find, but still weaker than most of the Small Guns rifles. However, once you get one of these rifles, you can be either a good sniper or a good rifleman at middle range.

The fact is, Energy weapons allow snipers - with Laser Rifle - and riflemen - with Plasma Rifle. Their ammunition is also rare, both Micro Fusion Cells and Small Energy Cells. The best energy-powered weapons - YK42B Pulse Rifle and Pistol - deal Electrical damages, when most characters have only Laser and Plasma resistances. They are often considered as the higher-end weapons in FOnline, since even the Enclave uses them.

Energy Weapons deal Laser, Plasma and Electrical damage.


List of Energy Weapons

This is the list of all the weapons that rely on the Energy Weapons skill. The best weapons in each type (Rifle, Pistol, etc) are in bold.

NAME PERKS DMG TYPE DMG RANGE AMMO AMMO CAP TYPE ST AP
Wattz 1000 Laser Pistol None Laser 20-35 35 Small Energy Cell 12 Pistol 3 4
Magneto-Laser Pistol Penetrate Laser 25-40 35 Small Energy Cell 12 Pistol 3 4
Wattz 2000 Laser Rifle Long Range Laser 50-60 45 Microfusion Cell 12 Rifle 6 5
Laser Rifle (Ext. Cap.) Long Range Laser 50-60 47 Microfusion Cell 24 Rifle 6 5
Glock 86 Plasma Pistol None Plasma 30-45 32 Small Energy Cell 16 Pistol 4 4
Plasma Pistol (Ext. Cap.) None Plasma 30-45 32 Small Energy Cell 32 Pistol 4 4
Winchester P94 Plasma Rifle Long Range Plasma 45-60 30 Microfusion Cell 10 Rifle 6 5
Turbo Plasma Rifle Long Range Plasma 50-70 35 Microfusion Cell 10 Rifle 6 4
L30 Gatling Laser None Laser 49-99 40 Microfusion Cell 30 Gatling Gun 7 7
Alien Blaster None Electrical 45-65 28 Small Energy Cell 30 Pistol 2 4
YK32 Pulse Pistol Penetrate Electrical 35-50 30 Small Energy Cell 5 Pistol 3 4
YK42B Pulse Rifle None Electrical 54-78 45 Microfusion Cell 10 Rifle 6 5
Solar Scorcher None Fire 30-45 32 Sunlight 6 Pistol 3 4
Phazer None EMP 35-60 25 Micro Fusion Cell 12 Pistol 3 4