First Aid

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Skill
First Aid
Modifies Amount of hp healed when using First Aid.
Initial level (Perception+Intelligence) x 2
Related perks Medic
Field Medic
Related traits
Maximum 200

"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."

First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of HP you can restore with this skill. Formula for HPs actually restored is Random(2/5*skill,skill) Hit Points. Besides this formula, there is a 5% chance of either critical success or critical failure, determined by a Random(0,11) roll vs. healer's Luck. A critical success restores HPs equal to skill level. A critical failure restores only Random(1,skill/10) Hit Points.

First Aid only regenerates Hit Points, and does not correct broken limbs, Injuries that require Doctor skill, or an NPC Doctor.

NOTE: Reading First Aid Books will increase First Aid skill, 6 points per book, up to 60 points maximum, but not in excess of the 200-point cap limit on First Aid.

NOTE: If you're in Sneak mode when using First Aid on someone else, you'll be de-sneaked.

NOTE: You get XP when you use First Aid successfully, but only up to level 30, after which you don't get XP from using First Aid.

NOTE: Maximum First Aid skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.

Cooldown

The amount of time between each use of First Aid is governed by your skill.

First Aid skill cooldowns:

     <50% - always 180 seconds
          50% - 180s
          75% - 165s
         100% - 150s
         125% - 135s
         150% - 120s
         175% - 105s
         200% - 90s

See Also

Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter