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** Search (26?) containers, and [[Scavenging|Scavenge]] 38 nodes for resources as you go
** Search (26?) containers, and [[Scavenging|Scavenge]] 38 nodes for resources as you go
** You get 2 attempts to Scavenge per node, to find raw materials
** You get 2 attempts to Scavenge per node, to find raw materials
*** Sometimes you find stuff, but sometimes you get the message "''You've found nothing of use''". If a node is depleted, you get, "''There is nothing here right now''"
* When you have [[Lockpicks]], go to the L-shaped building, use the stairs down, and search-n-Scavenge there too
* When you have [[Lockpicks]], go to the L-shaped building, use the stairs down, and search-n-Scavenge there too
** Talk with the Thief in rags twice, and trade [[Lockpicks]] to him for another [[Tool]], 880 [[XP]]
** Talk with the Thief in rags twice, and trade [[Lockpicks]] to him for another [[Tool]], 880 [[XP]]

Revision as of 22:23, 15 January 2022

This is a step-by-step structured route though quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".

Using this guide, you start in the safety of Hub and surrounding area. Then go north, return with a car, and use it to advance. You'll level up, get more Perks, make Caps and buy Skill Books, establish a base and set up a Safe House network all over the map. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional characters, using a leveling build. They'll all have quicker starts with access to your network, gear and vehicles all prepared in advance by this lead character. Then Reroll your levelers as needed.

PROJECT STATUS: Jan 2022, Levels 1-18 are ready for testing. Prior to this, it was tested 25+ times thru 2020 to get best results. It is still being regularly improved.

Description, Advice, Config Stuff

  • Lander's Point is a survivor's camp nearby. It's an amazing feature added to help new people get started if they did not have a startup guide like this one. You can explore it later on another Character, but this guide sends you past it, straight into the real world
  • Go to forum, find and get FallCraftPlus.zip, (last working link), set that up, close/re-launch client. Or use some other "item highlighter" if you prefer
  • We'll have you set your combat mode to Real-Time (trust me) by using this in-game command: ~combatmode rt (run in RT mode for now, to stay alive and exit encounters quickly)
  • Your game experience will vary slightly, so the XP and Caps targets shown here will not always match exactly what you have in-game. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "harsh".

The First Character Build

This first character will become your base commander, but starts out as a lone survivalist. He is a strong fist-fighter who also uses Combat Shotguns and all other Small Guns weaponry.

PvE Tactical Startup Explorer
S P E C I A L
7 1 10 1 10 10 1
Traits: GN HH
Tag Skills: SG CC Outdoorsman

Strength 7 (10 on Drugs, for max Close Combat knockdowns with Mega Power Fist)
Perception 1 (he is not a sniper - that's later)
Endurance 10 (for max HP)
Charisma 1 (can get 3 Companion Followers later, depending on Speech)
Intelligence 10 (Swift Learner +10% XP, and Educated for Skill Points overload!)
Agility 10 (for max combat speed)
Luck 1 (nobody can have it all)

Optional Traits: Good Natured (to recruit followers) + Heavy Handed (to do knockdown punches)
Tags: Small Guns, Close Combat, Outdoorsman

This is the build for this guide. With it, you will have the flexibility of 2 fighting skills: Small Guns and Close Combat. You'll use Combat Shotguns, pistols, and SMGs, but you'll become a skilled fist-fighter too, doing a lot of knockdowns while enemies will often miss. With some Levels, recruit NPC companions and build a combat support team to follow you around and back you up in fights. This is a combat-capable lead Character, for moving around easily on The World map, diving into most of the Quests, and getting set up for your expansion, which will include additional characters (like Big Gunners, Snipers, Energy Experts, and other combat specialists, etc).

This adventure begins here...
  • Register, log in, and you're standing in a cave (Fig. 1), just outside your vault.
    • Your overseer sent you out for a reason, and you're not sure what it is, or even that you trust him, but there's no way back in. Your adventure is beginning...
  • Press your + (plus) key several times to brighten up your surroundings (Fig. 2). You can check the bones nearby. Nothing. Does that control panel work? Nope. Take one last look at your old home
  • There's only one way to go - run out of the cave. When prompted about a settlement, choose to "head out into the wasteland" (Fig. 3)
    • Your overseer sent you out without any gear, and you might be expected to go to Lander's Point, but you don't trust that plan. You think for yourself, and you're willing to risk cutting your own path
  • Outside the cave, get 2 quests from the Startled Caravan Driver (Fig. 4) (all dialogue option 1 until done), and press P twice to verify both quests are listed: Into the Great Wide Open and Far Go Scout
Fig. 1: It's dark outside your vault Fig. 2: (Not as dark) Fig. 3: Head out into the wasteland Fig. 4: 0/61 Party Points Fig. 5: Head to the Exit Grid
  • Press your Q button to show your view range
  • Also, press your ENTER key to open the chat bar, and type this command (Fig. 4) to verify your Party Points are 0/61: ~pp
  • Also, type: ~combatmode rt to temporarily switch to Real-Time while you're just trying to stay alive (you can run whichever combat mode you prefer later) (Fig. 4)
  • Press F5 to expand your text box area, to see more notifications
  • Run to the Exit Grid (Fig. 5) to hit The World map and press C to open your Character profile and review some info - click "Expand" below to see a block of info for level 1:
Level 1 Skills Reps Primary Perks Support Perks Quests Notes

82 HP
00 XP
0 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 32
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Hub 0 0/8 so far:
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
(none yet) +Into the Great Wide Open
+Far Go Scout
From here, I can see the lights emanating from Hub, the town nearby.
I have nothing. No gear, no weapons, no Caps, not even a Tool yet.
I need to start making contacts here and find out who does what.
I don't even know where I'm going to sleep tonight.
At least there's work to do, so I better get crankin'!
  • Well, there's good news, and there's bad news. Which one do you want first?
    • The good news is, you're alive and healthy. You're not Poisoned or Radiated, nor are you overloaded. You can run, and you already have 2 jobs to do, and there's a town nearby
    • The bad news is, you're fragile, you have low Resistances, you have no tools, no weapons or ammo, and no armor. You're totally vulnerable, running around in a blue utility suit that screams Hey look at me! I'm new here! Fresh meat!
  • Pretend you can blend in wearing this attire, and walk to Hub (Fig. 6), but avoid all random encounters for now. Be ready to run for the Exit Grid immediately if forced into any
  • Over Hub, use your Town/World button (Fig. 7) (bottom right) to Preview Hub, and enter via the Market entrance, +150 XP
Fig. 6: Over Hub Fig. 7: Use Town/World button Fig. 8: Run north thru Market Fig. 9: Turn left at the Post Office Fig. 10: Go to the brahmin pens
  • Use Control+1 (and Control+2 as needed) to see the interiors of buildings, and take note of the layout of Hub's Market area (Fig. 8):
  • Don't talk with any NPCs yet, just run straight up the alley between the middle four buildings (Fig. 9), and up the street straight out of the market square area, and toward the Post Office, turn left to run past the waving flag (Fig. 10), and go to the Brahmin pens
  • Talk to the Poo guy (Brahmin Herdsman) twice to 1) get a job shoveling Poo, and 2) get a free Shovel, and then shovel only about 36 Poo (+864 XP), Level 2!

Distribute Skill Points: boost Science to 50, and Outdoorsman to 90

Level 2 Skills Reps Primary Perks Support Perks Quests Notes

87 HP
1014 XP
180 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 30
Speech 5
Barter 4
Outdoorsman 90
Hub 0 (none yet)
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
(none yet) Into the Great Wide Open
Far Go Scout
That' enough poo! That's not how I want to live my life.
Moving on...
  • Report back to the Poo guy to get paid, +170 Caps
  • Your Hit Points just increased by 5, and now with Science 50, you'll be able to get Swift Learner soon, and earn 10% more XP as you go
  • But first, talk with Dan in the nearby tent just north of the pens (Fig. 11). Talk with him twice to swap that Shovel for a Knife, (+100 XP)
  • Run across the street to the large farm field (Fig. 12). There are 9 Fiber stalks mixed in with the other plants in the field. Gather as much Fiber as you can, max 180
    • This guide assumes you get all 180 Fibers, but other people harvest these fields too, so if you get less than 180 don't worry about it - your XP won't match this guide exactly, but it will catch up soon
Fig. 11: Dan wants a shovel Fig. 12: In the Fiber fields Fig. 13: In the bookstore Fig. 14: At the south Exit Grid Fig. 15: Talking to the Captain
  • Run back down into the Market area, go into the book store (top building of the middle four buildings, (Fig. 13) and get Swift Learner from Mrs. Stapleton
  • Run to the bottom of the Market area under the water well, press F4 to drop your HUD, and exit via the south Exit Grid (Fig. 14)
    • Note there are 3 Exit Grids in Market south: under the bar (bottom left) goes to The Heights, the middle one leads to The World map, and the far right Exit Grid goes to Water Merchants
  • Enter Hub again but this time use the main entrance (default), run down the street and talk to Captain Joe Kelly (in metal armor, Fig. 15) standing in the street (137 XP) and ask him about Custos, 82 XP +a few items
  • As soon as you get the 137 and 82 XP from Joe, press ESC to exit dialogue, and run up to the Caravan Packer guy (black man in a red shirt, Fig. 16)
  • Get a job from him moving boxes from the cart into the nearby hut (Fig. 16). Move the Boxes one-by-one and watch for the ***phew!*** overhead texts that indicate you're doing this correctly
    • Note: Figure 16 below refers to "crates", but these are called Boxes everywhere else
    • You have to drop the heavy Boxes on the floor inside the hut, and not on the edge of the floor. If you do this wrong, the packer guy will yell at you in bold red
    • Another indication that you're doing it correctly, is the count-down message you get as you go from 10 Boxes down to 1 left to go, and then a ***stretches back*** overhead text
  • Talk to the Caravan Packer guy again to get paid, +250 Caps and 330 XP
Fig. 16: Get a job moving heavy boxes Fig. 17: Entering Old Town Fig. 18: Talking to Jacob Fig. 19: Making Rope at the Workbench Fig. 20: Selling Ropes to Claire
  • Exit Hub back to The World map, and re-enter Hub yet again but this time via Old Town (Fig. 17), and notice the layout here:
    • A foundry/machine shop and Jacob's building on top, Workbench building at end of street
    • Hub Tannery in the middle, the L-shaped building behind it with a basement, and a scrapyard area to far right
  • Ask Jacob where he gets his weapons (Fig. 18), and ask about his deal with Gun Runners. Ask where the Gun Runners are located to highlight it on The World map
  • Craft 48 Ropes (12 at a time) at the Workbench in the last building at the end of the street (Fig. 19), 528 XP
  • Slow-walk the Rope into the Tannery to sell them to Claire (Fig. 20), but stop along the way to speak with the little girl near the Tannery entrance about her missing papa
  • Go into the Tannery and sell the 48 Ropes to Claire 12 at a time, 2200 XP, Level 3

Choose Adrenaline Rush (or Quick Recovery), and distribute Skill Points: Outdoorsman 120 and Repair 31

Level 3 Skills Reps Primary Perks Support Perks Quests Notes

92 HP
4061 XP
1620 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 120
Hub 44 1/8 so far:
+Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
+Swift Learner +The Gun Runner Delivery
+No Child Left Behind
Into the Great Wide Open
Far Go Scout
This seems easy so far, but I hope my life isn't
all work and no fun forever. At least I'm
getting stronger. I need more levels...
  • Enter the south door near an NCR Poster to go speak with the Sad Wife about a job to find her missing husband (Find Joseph)
  • Run to northeast scrapyard area and use Science skill on the old broken computer to gather as many eParts there as you can get (you might get 25)
  • Craft another batch of 36 Ropes (assuming you have enough fibers), 12 at a time, 396 XP, and sell to Claire again, 1650 XP, Level 4

Distribute Skill Points: Outdoorsman 138 and Repair 32

Level 4 Skills Reps Primary Perks Support Perks Quests Notes

97 HP
6107 XP
2700 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 32
Speech 5
Barter 4
Outdoorsman 138
Hub 44 1/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
(none yet)
1/22 so far:
Swift Learner
+Find Joseph
The Gun Runner Delivery
No Child Left Behind
Into the Great Wide Open
Far Go Scout
Items to find:



  • Start Scavenging! Search containers like bookshelves, desks and boxes (some things are locked), and use a Tool to Scavenge junky things laying around the streets
  • You need a Tool to scavenge. Sometimes you get a Tool from Claire, but not always. You need a Tool. Either get more Fiber and craft more Rope, or...
    • When you found a set of Lockpicks, go down into the basement in Old Town and trade with the thief, choose Tool
    • Otherwise, there is a building just inside the main entrance where you can buy a Tool from a Toolmaker, or expand your search into the Market district
  • Notice that your Scavenging skill starts at 0, but it goes up naturally as you successfully use the skill
  • With a Tool, search-n-Scavenge Old Town (and Market as needed) for items and resources, and expect to become Overweight - that's okay, you'll do some Crafting with this stuff
  • Of particular interest will be finding Brahmin Hides, a Radio, Lockpicks for the thief downstairs, and a Lighter
    • Press Control+1 and Control+2 to drop ceilings and walls to see better
    • Search (26?) containers, and Scavenge 38 nodes for resources as you go
    • You get 2 attempts to Scavenge per node, to find raw materials
      • Sometimes you find stuff, but sometimes you get the message "You've found nothing of use". If a node is depleted, you get, "There is nothing here right now"
  • When you have Lockpicks, go to the L-shaped building, use the stairs down, and search-n-Scavenge there too
    • Talk with the Thief in rags twice, and trade Lockpicks to him for another Tool, 880 XP
  • Check pool table, note the location of "Dirty Old Man" in a back room
  • By the time you Scavenge all of Old Town, your Scavenging skill might be close to 30%, and it will continue to climb as you Scavenge more
  • Once you've Scavenged all of the junk piles and resource nodes in Old Town, use the Workbench to craft a few things if you can:
  • Drop extra Junk at the workbench and whatever else you can lose for now, to lighten your load so you can run
  • If you haven't already traded Lockpicks to the basement thief, do that next (880 XP), and search/scavenge there too
  • Once done in Old Town, stop in and sell some eParts to Ferrarius there in the foundry building - he buys bulk orders (550 XP if only 1 batch of 6 eParts, up to 1650 XP if 3 batches of 12 eParts), Level 5

Distribute Skill Points: Outdoorsman 150 and Repair 39

Level 5 Skills Reps Primary Perks Support Perks Quests Notes

102 HP
10391 XP
3996 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 39
Speech 5
Barter 4
Outdoorsman 150
Hub 0 1/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
(none yet)
1/22 so far:
Swift Learner
To Open Pandora's Box
Into the Great Wide Open
Find Joseph
The Gun Runner Delivery
No Child Left Behind
Far Go Scout
Items needed:
  • Exit Old Town to Market district, go straight into the Far Go Traders and deliver the message you received from the Startled Caravan Driver (complete Far Go Scout, 440 XP +120 Caps)
  • Ask him about work too, to get the Hello City quest, and search his place for stuff you can use
  • If you don't have 8 Brahmin Hides by now, search for more hides all around the Market area. Scavenge all over the Market area as needed
    • Get in the habit of always checking the newspaper machines until you find a Cat's Paw Magazine, the wasteland's leading cat enthusiast periodical. You deliver one later for XP
  • Assuming you're Overweight or close to it, sell Elvis Paintings for Caps in the Gun Store. Keep one good Knife and sell the others
  • Go over to the Maltese Falcon bar and get the The Wasteland Band quest from Mick
  • With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
  • Ask the bartender for the menu, choose a food (1375 XP), then talk with the Drunk at the end of bar, 110 XP
  • Exit Hub again via the south Exit Grid, and re-enter Hub's Old Town
  • Tell the little girl in front of the Tannery that you found her papa, 770 XP +10 Hub Reputation
  • Hopefully by now you found 8 Brahmin Hides - craft a Folded Tent at the Workbench, or go find more hides first, 209 XP
  • Exit Old Town and enter the Police Station, speak with Sheriff Andrew Hayden about Hope. In dialogue with him, make sure to get the victim's name and occupation
    • You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
  • Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
  • Exit the Police Station and run across the street into the Gun Store and introduce yourself to Gun Store Beth - follow that dialogue to advance the Into the Great Wide Open quest, 110 XP
  • Run to the General Store and introduce yourself to Mitch the Short Merchant, 137 XP
  • From the General Store, exit Hub via the south exit and let's get your first tent set up!
  • Outside Hub, go to Zone 30:39 to bottom right corner, go into an empty encounter, and "USE" your Folded Tent
    • Congratulations! You now have a semi-safe place to store stuff. Add 3 Wood to the fire when you can, to upgrade the fire pit to a Campfire
  • At your Tent, use Shift+click on items in your Inventory, to make some piles:
  • Now with a much lighter load, go back into Hub's Market and find who is selling some 9mm Ball ammo, and buy 50 rounds
    • Make sure you are carrying your Caps, a 9mm Mauser pistol, 1 black leather jacket, 1 leather cap, and 1 Stimpak
  • Run out west to the clinic next, and speak with Doctor Burhnefletch to advance the Into the Great Wide Open quest, 82 XP
  • Speak with the doctor a 2nd time to get the The Anguished Man quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, 1100 XP
  • Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 XP +7 Hub Reputation
  • Exit the Post Office, run south behind the Maltese Falcon toward the southwest Exit Grid which leads to The Heights
    • Scavenge as you go - there are several juicy places (scav nodes) behind the bar that can be Scavenged for more resources
  • In the Heights, talk with the Hubber in black leather standing in a pool of blood down the street +1100 XP +7 Hub Rep, Level 6

Choose Toughness and distribute Skill Points: Repair 50 and leave 14 Skill Points undistributed for now (will use soon)

Level 6 Skills Rep Primary Perks Support Perks Quests Notes

107 HP
15k XP
6128 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 52 2/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
+Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
(none yet)
1/22 so far:
Swift Learner
+The Anguished Man
+Hello City
+The Wasteland Band
+A Light in the Darkness
Into the Great Wide Open
Find Joseph
The Gun Runner Delivery
No Child Left Behind
Far Go Scout
+14 unused Skill Points
It's hard to die with so many
easy tasks to complete.
I hope other people are
staying alive too.
  • While in Heights, talk with Billie in the north building about some stuff she needs
  • Talk with her again to give her the items she needs to chase her dream, 3300 XP
  • Exit Heights and go into the bar in the basement of the Maltese Falcon, known as the Bunker Bar
  • Speak with Vasquez the bar tender about the criminal investigation (Hope's quest)
  • Exit the basement, exit the bar, and exit Hub's Market via the south Exit Grid, and re-enter Hub's Old Town
  • Go into the middle building and talk with the Hubber there about seeing Dr Burhnefletch, +1100 XP +7 Hub Rep
  • Exit Old Town and return to the Police Station. Speak with Sheriff Andrew Hayden and report you've solved the case against Hope and found the real killer! 1100 XP, Level 7
  • Gladly don your new Leather Armor - it's in fresh condition at 100%, DR +30
  • Speak with Hope on stage in the bar to officially "close the case", and you throw your hat away.

Distribute Skill Points: Keep 39 Skill Points undistributed for now (these will be used for combat skills soon)

Level 7 Skills Reps Primary Perks Support Perks Quests Notes

112 HP
21962 XP
~5700 Caps
110 CW
DR 35
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 54 2/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
(none yet)
1/22 so far:
Swift Learner
+Who Will You Become?
+The Great American Heist
Into the Great Wide Open
Hello City
The Anguished Man
The Wasteland Band
Find Joseph
The Gun Runner Delivery
A Light in the Darkness
+39 unused Skill Points
I think I saved
that singer's life!
  • Exit the Police Station and head straight south into the Water Merchants area via an Exit Grid in Market's southeast corner
  • Go into the church there and tell another Hubber about Doctor Burhnefletch, 1100 XP
  • Report back to Doctor Burhnefletch to complete The Anguished Man quest, 1100 XP +several Reputation bonuses
  • Run north of the Fiber field to a small house on main street, and ask the Sad Dog Owner inside to tell you about Hub. Then speak with him again to give him some RadAway for his dog +550 XP
  • Gladly don your new Leather Armor Helmet Mark II - it's in fresh condition at 100% so now you might have a semi-matched set of leather armor in excellent condition
  • Run up to the church, talk to priest to complete Into the Great Wide Open 550 XP, and speak with him again to get the Old Traditions quest
  • Exit Hub, return to your tent and drop stuff into designated piles - keep your standard tool set:
  • Get 30 Wood, 80 Fruit, and 1 HQ Alloy, and let's go north to Junktown next - cut trees in Hub to get 30 Wood if you don't have that much yet, and gather fruit from the 3 Fruit trees in Hub:
    • 1 Fruit tree is near main gate behind east building, 1 is in Market area at the Old Town border, and 1 is in Market behind/east of Far Go Traders
    • Scavenge for the HQ Alloy if you don't already have one
  • Go straight north 4 Zones to Junktown, avoiding/exiting all encounters along the way
  • Get the scouting report from Lex in the tent east/outside of the south/main gate
  • Enter the town gate, and go into the Powerhouse and talk with Thomas the Junktown Technician, but do not ask him about the generators - just ask him about the robot in the back room for now
  • Next, find Boyce in the big building just north, near the Workbench and a hoodless convertible inside
  • Buy Small Guns 1 Profession from Boyce, DO NOT read the Small Guns skill book yet! -1500 Caps
  • From Boyce, go straight east to find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band, 275 XP
  • Now find the Junktown Brewery just norteast of the Skum Pitt, speak with an owner 3 times to provide the requested materials 2200 XP, Level 8

Distribute Skill Points: (save up those 64 Skill Points - they will come in handy very soon)

Level 8 Skills Reps Primary Perks Support Perks Quests Notes

117 HP
30k XP
6,444 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 219, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 4, Rangers 4
Regulators 4
LA Scavs 4, FoA 4
2/8 so far:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
+Profession SG1
1/22 so far:
Swift Learner
+A Tent in the Wasteland
+Mr Handy Robot
+Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
+64 unused Skill Points

Choose In Your Face! and distribute Skill Points: Small Guns 131, Close Combat 130

Level 9 Skills Reps Primary Perks Support Perks Quests Notes

122 HP
36k XP
12k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 131
Close Combat 130
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 12
Outdoorsman 150
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
3/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
+In Your Face! @ Level 9
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
+Boneyard Guard
Mr Handy Robot
Hello City
The Wasteland Band
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
You Found Joseph
+Montag's Water Pump
  • Repeat your Rope Crafting process, 36 at a time in batches of 12, and sell to Claire 12 at a time, 6138 XP
  • If you can gather 24 more eParts from the old computer in Old Town's scrapyard, sell them to Ferrarius again for 1650 XP
  • Exit Old Town, return to Mitch in Far Go Traders and report to him to complete Hello City, 1320 XP (+Reputations: Far Go Traders 12, Hub 99)
  • Talk with the other Mitch (in the General Store), and buy a Robot Motivator. You'll likely have to spend 800 Caps for this
  • Return to Maltese Falcon, and talk with Hope on stage to inform her of the good news and throw your Fedora. Then let Mick know Ronnie is on board, 495 XP, Level 10

Distribute Skill Points: Small Guns 145 and Close Combat 140

Level 10 Skills Reps Primary Perks Support Perks Quests Notes

127 HP
46,689 XP
13709 Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 145
Close Combat 140
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
3/8:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Boneyard Guard
The Wasteland Band
Old Traditions
A Tent in the Wasteland
The Gun Runner Delivery
Mr Handy Robot
Hello City
  • It's hard to beat the XP you keep getting from the Rope process, and your Hit Points keep climbing as you level up, which will come in handy as you get into fights soon
  • So run up the street from the bar to cut more Fibers from the fields one more time, and craft 36-Rope in batches, 12 at a time, and sell to Claire - repeat this 3 times, 6138 XP
  • >>Return to your Tent and drop all unneeded items there, but get your standard kit, plus 3 black leather jackets<<
  • Go to Hub Heights, find the Mean Thug Leader (Johnny) and talk tough with him about joining his gang - he gives you a black Leather Jacket
  • With four black Leather Jackets, find four Street Punks, and talk with them each twice to use a black leather jacket to recruit them into Johnny's gang
    • One punk is in Old Town in the alley in front of the L-shaped builing, one is in a back alley behind Far Go Traders, one is at the south end of Water Merchants, and one is in the Bunker Bar under the Maltese Falcon
  • Return to Johnny and report the news once you recruit all 4 Street Punks, 1100 XP
  • Talk with Johnny 2 more times to get the next task, which is to bribe the police with 1200 Caps. Go into the Police Station, say hello to Hayden and hand the Caps to him without saying anything else
  • Report back to Johnny to get the next task, which is to provide a long list of items (guns, ammo, a Crowbar), 1100 XP
  • One of the guns you need for Johnny's Bank Heist is a 10mm SMG which you cannot craft yet, but you can find one in the Gecko Hunting Grounds
  • Bring a Beer, Spiked Knuckles, your standard tool set, wear your armor, a few Stimpaks, some 10mm JHP ammo, and some 12g Shotgun Shells
  • See the Traveling Merchant near the water well in Hub's Market, and ask him to show you how to skin a gecko, and pay him for the hunting grounds location, 165 XP
  • Exit to map, drop off extra stuff if you're nearly Overweight, and head to the hunting location, arm a Spiked Knuckles in Slot 1, drink a Beer to boost your DR, and enter
  • Start punching geckos! It's like you were made for this! They offer little challenge since you've worked so hard to get some Levels in advance. Gather pelts and Meat as you go
    • The In Your Face! perk causes your enemies to miss a lot when fighting solely HtH
    • In the south, kill a fire gecko and search a Star Trek red-shirt guy. There on the ground near him, obscurred by a tree so you can't see it, is a Combat Shotgun - find that for sure!
    • You might have to zoom in to find the red-shirt. Use your Z key and mouse wheel for this
  • Circling that green pond in the middle, there are 6 piles of various ammo, and a 10mm SMG! Get it all, 2020 XP, Level 11

Distribute Skill Points: Doctor 41

Level 11 Skills Karma Primary Perks Support Perks Quests Notes

132 HP
55k XP
14k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 145
Close Combat 140
Throwing 40
First Aid 22
Doctor 41
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
+Gecko Skinning
The Wasteland Band
Old Traditions
The Gun Runner Delivery
Mr Handy Robot
A Tent in the Wasteland
  • When you're done at the gecko hunting grounds, head southwest to Gun Runners again, and speak with Marshal one last time about the deal with Jacob
  • Let's lighten your load before you clear the rats from the infested farm. Return to Hub's Old Town, sell the Metal Armor Mk 2 to Jacob, and tell him the deal with Gun Runners has been negotiated, 825 XP +1163 Caps
  • You're going to need 3 black Leather Jackets soon, so if you don't have that many, use enough gecko pelts to craft them, up to 3
  • Back in the Market district, sell the leftover gecko pelts to the Traveling Merchant, up to 878 XP
  • Next stop, a dot on your map that says "Abandoned Farmhouse" - this is where Evelyn and Hasso live, but it's overrun with vicious rats - let's go help them out
  • Enter the farmhouse location, and drink a Beer if you have one - it will toughen you up a bit
  • Kill all 12 of the rats by either punching them or shooting them. There is a fully-loaded BB Gun on the ground there, but the Combat Shotgun is more fun! 1056 XP
  • Return to Evelyn at the lonely tent to tell her the good news - they can move back into their farmhouse
  • As Evelyn and her family leave, they leave their tent behind for you. folded up on the ground, and you meet Cira. Talk with her to start the "main quest", Blood-Soaked Heroes, 1100 XP
  • Something traumatic happens. Exit the location and return to your Tent. Drop all items except keep your standard tool kit and all of those Fibers
  • Next, that gang of knuckleheads in Hub Heights is waiting on you to provide that laundry list of guns and ammo, to help them pull off The Great American Heist
  • Bring a Crowbar, the 10mm SMG you found in the Gecko Hunting Grounds, and 3 black leather jackets
  • Gather up whatever Alloys and Metal Parts you've amassed, and scavenge Old Town for more Crafting materials, until you have enough to craft these at the Workbench:
  • Get as many eParts from the old computer, and sell them to Ferrarius again, up to 1650 XP
  • Check the merchants in the Market area if you need more ammo for the gang, and buy a Robot Motivator from Mitch for Thomas in Junktown
    • If needed, talk to Johnny again to get a reminder about their guns-n-ammo shopping list. Bring the items to Johnny, provide the gear, 825 XP, Level 12

Choose Even Tougher and distribute Skill Points: boost Small Guns to 151 and Doctor skill to 50

Level 12 Skills Reps Primary Perks Support Perks Quests Notes

137 HP
66k XP
21k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 151
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 644, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Communists 250
Tanker People 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
+Even Tougher @ Level 12
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Gecko Skinning
+Blood-Soaked Heroes
The Wasteland Band
Mr Handy Robot
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
  • Talk to Johnny to find out which members have what strengths, and then choose Tactical Phase to run The Great American Heist, up to 1430 XP
    • This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
    • When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently
  • Go back to your tent and drop everything except your standard tools into a single pile, including your armor and helmet - use Control+D for this
  • Get 50 Wood, 15 Junk, 30 Broc Flowers, 30 Xander Roots, 6 eParts, 60 Fibers, 20 Flint, and 80 Fruit
  • Carrying this much will make you Overweight, but it's not far to go - head to zone 29:37 and enter the Junktown Quarry
  • Go into the building there and speak with the Quarry Supervisor about work. He wants 50 Wood and 15 Junk. Hand it over to lighted your load, 1100 XP
  • He wants 30 each of Broc Flowers and Xander Roots next. Assuming you don't have that much yet, go anywhere nearby to the quarry, go into a random place on the map, and find what he needs
  • You have PE 1 which is bad for this kind of searching, but the good news is you don't need to find much, and it's worth it. Watch for Flint too - you'll need 20 Flint soon
    • Use Q to highlight your view range and avoid caves for now - we'll do that later when you can fight deathclaws
    • A random encounter will have Broc or Xander, rarely both. It may also have Flint, Trees, Fiber Stalks, and Apple Trees
  • When you have the rest, go back to the Quarry Supervisor and give him all the materials, 5500 XP
  • Head into Junktown via the north entrance and go to the large building in the upper right corner. The door is on the back side. Give smokes to the Hackler, 1650 XP +1200 Caps
  • The next step requires some caution in dialogue. Please read the following points to avoid losing Caps:
    • In the same building as the Hackler, you will speak with Frier about a medical examination challenge. It is possible to lose a lot of Caps (and some items) depending on how you reply in the subsequent dialogue
    • To avoid losing your Caps, you could, for example, drop your Caps on the ground prior to opening dialogue with Frier - just make sure no players are around at this time, or they might steal your Caps
    • Also, during the medical examination, you get urine samples from his kids. Do not "throw away" the urine - this can cause you to lose your Doctor's Bag
  • When you're aware of the above cautionary points, find Frier in the same building as the Hackler, and talk with him about his family's healthcare needs. With your Doctor's Bag, perform a few brief medical examinations for a total of 2200 XP, Level 13

Distribute Skill Points: boost Small Guns to 161, and 12 left over Skill Points into Lockpick

Level 13 Skills Reps Primary Perks Support Perks Quests Notes
142 HP
79k XP
18k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 161
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 33
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
3/22 so far:
Swift Learner
Gecko Skinning
+Dead Man Walking
The Wasteland Band
Old Traditions
Mr Handy Robot
Blood-Soaked Heroes
Hippocratic Oath
Rad Ressitance 60 w/CA2
  • Then run over to the Hospital and pay Doc Larrikin for basic medical training. Now you can craft your own Antidotes. Read that First Aid Book, +6 FA, -1500 Caps
  • While in the clinic, ask the doctor about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
  • Take the robot part back to the power house and use it on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 XP total
    • You get a Super Sledge blueprint here, from Thomas. Read it (it disappears) and now you can craft these weapons! Press F to confirm it's in your crafting list
  • Drop extra stuff at your Tent before you go the scorpion cave - you need to carry their tails and eggs out, and the tails are heavy
  • Head to the scorpion cave, drink a Beer, and prepare to defeat these horribly poisonous scorpions
  • Do not let them touch you! They will poison you so badly, it can bring your HP too fast to recover, even with Stimpaks
  • Kill the first 5 scorpions and craft 1 Antidote from the Scorpion Tails (Meat optional)
  • Defeat the rest, being very careful inside the cave, but keep the tails - you need 10 of them soon, and recover the eggs, 968 XP
  • Report back to Doc Larrikin to get both of these:
  • Read that Scout Handbook for a permanent +6 boost to Outdoorsman skill (OD will show as 154, not 156 because boosting skills costs more when skill is over 100)
  • Go into the building just west of the Power House and Bring Antidote to Darion (you can maybe buy Antidote at Darkwaters to avoid using all of your Scorpion Tails, 1100 XP
  • Run over to the Skum Pitt bar and buy some Nuka-Colas. You'll need 34 to give to Krieger soon in Necropolis
  • Return to Hub, get and use a Mentats breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to find Iguana Pete's Missing Son
  • CHECKPOINT
  • Once you have these things, head east to Necropolis, enter Motel, talk with Thrane 1100 XP
  • Inside that building, talk with Krieger to give him 34 Nuka-Colas, 4400 XP
  • Exit to map, arm your new Super Sledge in Slot 1, and move Spiked Knuckles to Slot 2
  • Now enter Necropolis Watershed via Town/World function, run up the street to the sewer hole (there are two of these, so if it's blocked, try using the other one
  • Drink a Beer, then kill all of the rats in the sewer there, +1061 XP, Level 14

Distribute Skill Points: boost Small Guns to 165 and Lockpick to 50

Level 14 Skills Reps Primary Perks Support Perks Quests Notes

147 HP
94k XP
20k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 165
Close Combat 140
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 50
Repair 75
Speech 5
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
2/22 so far:
Swift Learner
Gecko Skinning
+Iguana Pete's Missing Son
+Collect the Radscorpion Eggs
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Mr Handy Robot
  • Exit the sewer and get the message quest from Elmer. Read the data Tape ("USE" to upload to Pip-Boy Archives)
  • Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get Dead Man Walking
  • Run to east room in Elmer's building, find hole in floor, go down into vault
  • Use elevator to go to Level 3, find a working computer, run the right program, send the data, 1100 XP
  • Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker, 550 XP
  • Exit to map, go north 12 Zones and east 3 Zones to Vault 15, enter vault, kill all rats inside, 1342 XP
    • HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
    • Optional: you can get eParts from two computers here, and notice there is a working Medical Terminal here as well
  • Access working computer terminal (no need to use elevator) and run the program 1100 XP
  • Exit to map, head straight west to Shady Sands. Enter town (+150 XP) and talk with "Anxious Caravan Guards" to the right, to find who needs these things:
  • Then speak with Mikey the Kebab VendorIguana Mikey at the iguana vending stand, about the search for "Son of Bob"
  • Get fetch-quest from Buster, then find Thirsty Ronald behind Buster's tent, and give him your full Water Bag, 550 XP
  • There is a little girl near Ronald. Give her a Cookie for 550 XP, and give a Gamma Gulp Beer to Floki
  • Run down into the Rawhide Saloon and give a First Aid Kit to Rollo 500 XP
  • Speak with Mira twice to: get Buster's smokes, and agree to help Pay Back Mira's Debt
  • Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
  • Go into town to the water pump building that has computers. Ask Dorothy the Engineer if she needs help with anything, and then talk to her again to deliver Nora's letter
  • Run toward medical research building, but stop in the street to read the billboard and get a note about work on the Westin Ranch
  • Run to medical research building above hospital, and talk with Dr. Henry, then talk with again to ask about the NCR, and get an assignment For Medical Science, between Dr. Henry and Dr Jubilee at Hospital
  • Go to the energy gate at the Westin Ranch. To get in, tell Grant the guard you heard Westin is hiring. Arm your Tool and fix the Water Pump there, +275 XP
  • Exit the ranch and go to the "Hospital" to talk with Dr Jubilee about Dr. Henry's business proposal
  • Run across the street into Dusty's Cantina and deliver money to Dusty
  • Ask Dusty what's on the menu, and eat some bar food, +1375 XP
  • In the bar, talk with Hoss the Badass to get Pathfinder but be careful in dialogue with him - he can attack you if you say the wrong thing
  • Run behind the bar to the Brotherhood of Steel branch office, and Talk to the guard to be able to become an Initiate - your Gun Skill should be enough to get you in
  • Now that you're a BoS member, you can enter their offices in various towns and report for duty. Go in and speak with Paladin Henrickson to get your first assignment
  • If you brought 10 Scorpion Tails, you can provide them immediately for 330 XP and get your next assignment which takes you to Navarro, which is the Enclave's HQ
  • Report back to Dr. Henry to close the medical arrangement between him and Dr Jubilee, take a reward and get +660 XP
  • Next, go into the police station an speak with Detective Stark about solving more crime cases
  • Run back out thru the city gate and go back to the Rawhide Saloon. Report to Nora and choose the a Repair Tool (+220 XP), and report to Mira (+825 XP)
  • Return to Buster on your way out of Shady Sands and give him those smokes, +880 XP and +300 Caps
  • Exit to map, go nextdoor to NCR Train Station, talk with the Ranger Captain, +2200 XP and put on that new armor!, Level 15

Choose Lifegiver and distribute Skill Points: boost Small Guns to 171 and Repair to 63

Level 15 Skills Reps Primary Perks Support Perks Quests Notes

182 HP
105k XP
5k Caps
133 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 140
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 50
Repair 63
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
5/8 so far:
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
+Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
8/22 so far:
Swift Learner
Gecko Skinning
Dead Man Walking
+Pathfinder
+Deliver Message for Elmer
+Love, or Something Like It
+Buy Cigarettes for Buster
+Pay Back Mira's Debt
+For Medical Science
+Brotherhood of Steel: Welcome...
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Iguana Pete's Missing Son
  • From Shady Sands, hike 3 Zones west to their quarry and give 1 Tool and 1 Radio to Leurick at the bottom by some rocks 550 XP
  • Travel northwest to Broken Hills in Zone 29:17, get Strong Back perk from Francis +23 Carry Weight
  • Exit to map, go straight west to New Reno, and enter the Garage. Go inside and buy a Buggy from T-Ray. Congrats! Your new car appears in the garage!
  • Click your Buggy to take off straight west for Gordon's Gas Station in Zone 14:18
    • Notice you now have a car key in your Inventory. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high Lockpick skill to open it
    • Also notice your vehicle has fuel and a general mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
    • When parked somewhere, use Science skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair Tool on it to keep it in good running order
    • Your ability to fix your own car will be tied directly to your Repair skill, so expect to break Tools until your Repair is higher
    • IMPORTANT: If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
  • Park next to Gordon's Gas Station in an empty random encounter, run in and speak carefully with Tamira to get the Ranger Support Perk
    • Diaogue options to avoid being attacked by Tamira: 11112121 (Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!)
  • This guide assumes you can go to Vault City next, before returning to Hub, and this is ideal but it needs to be daytime hours for Vault City, so make these next stops as you can
    • Press P to check Pip-Boy for the time. You can get a Day Pass and then get past the closed gate, starting at 8AM
    • Don't try to pass thru the gate without a Day Pass - the guards will kill you! You're not a member here, so always make sure you have your Day Pass when going thru this gate
    • If it's nighttime hours and you have to delay going to Vault City, you can either wait a bit, idle on the map, Scavenge in town, or go elsewhere and return later. No worries either way
  • In Vault City, enter the tiny building on the right, go past Skeev and and get a Day Pass from Wallace. Now you get a better greeting from the gate guard as you approach the gate, and you can enter
  • Run up to the "Corrections Center" and ask Sergeant Stark about raiders to get Scout, a great Support Perk
  • Go into the tiny building behind the FLC Bank, where Khol works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 XP
  • Visit the clinic on the way out of town, and get the Medical Investigation quest from "Doc" Andrew, and then exit town
  • Visit Gecko just to the north and enter via the Scrapyard entrance, find Skeeter and talk with him twice:
    • Once about the message from Elmer and get a reply message from him on Holotape, and
    • Once about a mysterious part you're supposed to deliver to someone in Redding (no actual part item shows in your Inventory though), 1100 XP
  • Return to Buggy and drive northwest to Modoc in Zone 20:5 but don't stop there
  • Go straight west from Modoc and find Den. Park next to town, arm yourself with a Tool (or a Super Tool Kit if you have one) and go in via Downtown
  • Go into Becky's casino and ask Becky about fixing her game table. Arm your best repair Tool in Slot 1, and use your Repair skill on the table closest to the door
  • Report back to Becky that her table is fixed, 990 XP and exit back to the map
  • Re-enter Den via the East Side, run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 XP) and exit, return to your car and head northwest to uncover Klamath
  • No need to stop yet at Klamath, but uncovering these towns will allow you to get another Support Perk which makes map travel a little easier
  • From Klamath, drive south by southwest along the coast to Zone 3:16 to find Navarro. Park in an empty random encounter and go into Navarro
  • There at Navarro's entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
  • As soon as you solve that little mystery, exit Navarro and go back to your car
  • Return to Buggy and drive northeast to find Redding in Zone 14:11, and park next to town
  • Enter Redding via the Mine entrance, and go into the Last Gasp Saloon. Ask Josh Laurance about how to properly bury the dead, 2200 XP
  • Head nextdoor to speak with Dangerous Dan McGrew and get the Pack Rat Support Perk, +38 CW
  • In the Mine area, go talk with a mysterious stranger in one the three tents there, 1320 XP
  • Return to your car, drive south along the coast to find San Francisco in Zone 9:25. Park near town and use a Folded Tent this time to set up a permanent parking place
    • Notice your tent is not exactly a tent! Ranger means you get Safe Houses, which have their own Workbench for Crafting. Nice! Now walk into town and use the Tanker entrance
  • Find Charlie in the bar in the back and recruit him back into Mick's band, 275 XP (notice there are some Merchants here)
  • Exit the tanker, and find the Exit Grid straight to the far west, just in from the dock, and re-enter town via the main entrance
  • Run straight west and find a gate in the fence. You're a BoS member now, so go straight into the BoS field office and report to Paladin Windsted about the red object
  • Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to Lost Hills from now on, but talk again with Paladin Windsted for your next assignment, 825 XP
  • Paladin Windsted will give you your next assignment, which is your choice of two scouting missions.

-STOP-

  • Head back to your car and drive back to Hub. Park at your original tent there
  • Move your car key into Slot 2, and your Radio into slot 1, and put eveything else in the trunk of your car, including your armor - you need room to carry some very heavy things next
  • Talk with Mick again in the Maltese Falcon to progress with The Wasteland Band quest, 1265 XP
  • Go to the north church and report back to Father O'Shaughnessy about what you found out in the Last Gasp Saloon, 3850 XP
  • Now go to the Water Merchants district, and speak with Mere to get a job driving Water Barrels to 3 towns (Broken Hills, Den, an San Francisco) and agree to take all 3 barrels at once
  • Bring 2 more Folded Tents if you have them, and go to Broken Hills and park in an emtpy encounter right next to the town. Use a Folded Tent there to create another parking place
  • Run into town, down the main street just past the open well, and deliver a Water Barrel to Marcus, 1320 XP
  • Exit town, return to car and drive to Modoc, park near Ghost Farm and run into Ghost Farm to see it's all dead there. Get text message about it, and exit back to car
  • Drive to Den next, set up another Safe House next to town, enter town via East Side, run into the The Hole saloon, and deliver a water barrel to Frankie, 1320 XP
  • Drive to SF next, and run into the first building on the left in the main square, and deliever the last Water Barrel to Lao Chou, 1320 XP
  • Use the rear door in Lao Chou's building to go to the BoS field office through the brahmin pen. Enter the BoS bunker and report to Paladin Windsted again, and get your next assignment
  • Drive to area around Mariposa Military Base. You may have to circle the base a few times to find the site where the squad fought some mutants. It's a ghastly scene
  • One of the dead soldiers has a Super Stimpak. Find that and use your Doctor skill on Snyder to open dialogue. Do that again to complete this task - he never actually stands up, but says let's go (overhead text)
  • Remember your car is in that location, so once you've helped Snyder, run back north to get tour car and drive back to SF to report again to Paladin Windsted for your next assignment, 825 XP
  • Return to Hub and get paid by Mere in Water Merchants and pick up another 3 Water Barrels to deliver, 3300 XP
  • You're often Overweight at this point, so slow-walk back to your car, drop misc items somewhere, and repeat the water delivery route for more XP
  • Drive to Broken Hills again and deliver a Water Barrel for 1320 XP, and see Brian on the way out (last building near Exit Grid) and pay him for a new Profession: Energy Expert 1!
  • ---Read your Science Skill Book +6 Science skill---
  • Run down into the main part of Gecko and find Keith in The Harp bar to recruit him back into Mick's band, 440 XP
  • While in the bar, buy 1 Roentgen Rum from Wooz
  • Visit the Vault City Train Station (150 XP) and talk to 4 people in there about the Medical Investigation
  • Deliver next Water Barrel to Frankie in The Hole at Den, 1320 XP
  • Delivery last Water Barrel to Lao Chou in SF again, 1320 XP, Level 16

Distribute Skill Points: boost Repair to 88

Level 16 Skills Reps Primary Perks Support Perks Quests Notes

187 HP
120k XP
5k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 140
Throwing 40
First Aid 28
Doctor 50
Lockpick 50
Traps 21
Science 51
Repair 88
Speech 5
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
8/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Scout
+Medical Investigation
The Wasteland Band
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
Repair one of Becky's gaming tables
CW + to 171

Distribute Skill Points: boost Repair skill to 103, and Small Guns to 175

Level 17 Skills Reps Primary Perks Support Perks Quests Notes

192 HP
136k XP
9k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 175
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 21
Traps 21
Science 52
Repair 103
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
9/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Brotherhood of Steel: Welcome...
The Wasteland Band
Blood-Soaked Heroes

Choose Bonus Rate of Attack after you distribute Skill Points: Small Guns 180, Repair to 120, and Lockpick 32

Level 18 Skills Reps Primary Perks Support Perks Quests Notes

197 HP
153k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
+Bonus Rate of Attack
Lifegiver
(your choice)
Professions:
Small Guns 1
9/22 so far:
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • (Add Vault City Courier Services here)
  • Run up to trappers near the burning barrel, and ask a child there about Light Step perk
  • Run south through the building and speak with Meloy inside to get Toxic Caves location, but exit dialogue early - before tanker quest
  • Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
  • From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
  • Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit New Reno to map
  • Drive west into desert to new map location, and park the car nearby
  • Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650 XP
  • Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
  • Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550 XP
  • It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
  • 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
  • Go into the Hub Post Office and speak with the Hub Chef about You Call This Soup?
  • After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
  • Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750 XP
  • Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
  • Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
    • Read only as many Scout books as needed to get your Outdoorsman skill maxed at 175
    • Read 10 Small Guns and First Aid books next, to boost that skill so you can do some heavier fighting
    • Your Repair is already nearly maxed, but try reading 1 or 2 Electronics books to get it to 125
    • Read only as many Science books as it takes to max your Science skill at 125
    • Read 10 Barter books to optimize profits from Barter runs
  • Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
  • Also stop in the NCR Train Station and speak with Mantis the Ghoul to get Explorer 275 XP

Distribute Skill Points: wip

Level 19 Skills Karma Perks Quests Notes
202 HP
172k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Distribute Skill Points: wip

Level 20 Skills Karma Perks Quests Notes
207 HP
191k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Choose Lifegiver and distribute Skill Points: wip

Level 21 Skills Karma Perks Quests Notes
212 HP
210k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • You need to craft a sledgehammer next, so Scavenge around Hub enough to find 1 Wood and 1 Metal Part
  • Exit Hub and go to your Safe House at Junktown mine, drop all gear except Radio, craft 1 Sledgehammer, and hit the mine
  • Work the mine until you have 60 or more Iron and 60 or more Minerals, and return to your Safe House
    • You will be overweight - that's okay - you don't have far to go
    • You'll probably be short on Junk here, so go into Hub and gather Junk from the barrels
    • Need Wood? Grab a hatchet and go into randoms in Zone 29:36 just a few pixels away until you find the right trees
  • After you're done buying Skill Books, amass 15k extra Caps to get additional crafting professions:
    • Talk with Boyce in Junktown to pay for the 2nd level of Small Guns professional training
    • Go to Salvagers for Armorer 1 & 2
    • Brian in Broken Hills for Energy Weapons 1 & 2
    • Junktown doctor for Doctor 1 & 2
    • Dangerous Dan in Redding for Demolitions Expert 1

-STOP-

  • You are getting ready to go hunt random lockers, and find loot including Skill Books and Blueprints

-STOP-

  • Rail Line Gang
  • Klamath Tanker
  • Restore Hope to a Sad Farmer
  • Find William's Daughter
  • California Raiders
  • Other than Blood-Soaked Heroes, you've completed most of the easier quests

-STOP-

  • Go to Powerhouse, talk with Thomas about optimizing the Powerhouse (need a part from Boyce)
  • and ask Boyce about the part for Thomas - he gives it to you for free
  • Return to the Powerhouse to give the part to Thomas, and use 1 epart on each of the 3 generators in the back room:
    • Repair the 3 generators by using an epart on each one
    • Then optimize each generator by using/re-using your Science skill over and over until success
    • Then click the power switch on each generator to power it up
  • Report back to Thomas the good news about the generators working again 1375xp +Caps

-STOP-

  • As you search and scavenge, bring stuff back to your tent and build the following 4 piles of items:
  • Quest Pile #4: 10 Meat Jerky, 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum