Hit Points

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Hit Points (or HP) define the amount of damage your Character can take before dying.

When your Hit Points reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs Action Points. When your HP goes to -20 you will die (or -40 with Dead Man Walking). Otherwise your HP will regenerate every 2 minutes allowing your character to stand back up when Hit Points recover to 1 or more.

Hit Points Regeneration

You can recover your Hit Points in the following ways:

  • Hit Points regenerate on a 2 minutes time cycle, modified by your Healing Rate
  • Medical Items:
  • Your First Aid skill, that will heal you depending on the amount of Skill Points in the Skill. There is a cooldown timer that limits how often you can use FA, which is lower as your FA skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your Luck. At low Levels, successful use of your FA skill will award you 3 XP for each Hit Point healed.
  • Someone else can use their First Aid skill on you.
  • You can ask Wasteland Doctor to heal you, which will cost a minimal amount of Caps.
  • Using FA while holding a First Aid Kit or a Field Medic First Aid Kit, will yield a higher HP bonus.

Also, having the Medic perk will cut your First Aid timer in half, and being a Field Medic will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.

A highly effective Medic Build would have Luck 10, FA 200, Doctor 200, both the Medic and Field Medic perks.

Maximum Hit Points

The base maximum hit points formula is 55 + Strength + (2 * Endurance).

Additionally, you will be awarded more Hit Points until level 24 as you level up.
55 + Strength + (2 * Endurance) + 23 * 0.5 * Endurance

Endurance Hit points per level
1 +0 / +1 every other level
2 +1
3 +2 / +1 every other level
4 +2
5 +3 / +2 every other level
6 +3
7 +4 / +3 every other level
8 +4
9 +5 / +4 every other level
10 +5

Lifegiver Bonus

Each Lifegiver perk will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.

Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:

Endurance No Lifegiver 1x Lifegiver 2x Lifegiver 3x Lifegiver
1 74 104 134 164
2 87 117 147 177
3 101 131 161 191
4 114 144 174 204
5 128 158 188 218
6 141 171 201 231
7 155 185 215 245
8 168 198 228 258
9 182 212 242 272
10 195 225 255 285

Implants

There is a small chance to find Nemean Armor Implants which can be added to a Character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k Caps per implant, and permanently add 10 Hit Points per Implant to that Characters HP.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters