Into the Great Wide Open

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Quest:
Into the Great Wide Open
The Quest-Giver is:
J.D. in Starting Location
Destination: {{{access}}} {{{dest}}}
Party Access: {{{party}}} {{{shared}}}
Requirements: None
Completion: Talk to Father O'Shaughnessy in The Hub.
Rewards: 1000 XP
75 Caps
Hub +0 Karma
3 Stimpaks
An alcoholic drink
4 10mm AP
3 7.62mm
5 5mm AP
2 .44 Magnum JHP
Flower
Repeatable: No {{{timer}}}
Notes: Talk with Kris there too to get your first 50 xp.

Explore the vast city called the Hub, and introduce yourself to Joe Kelly.

Into the Great Wide Open is a Starting Location quest made to help new players learn about the city that most players in the game frequent: The Hub. It is simply a fetch quest where you have to talk to a chain of people in the city in order to introduce yourself and get a clue on what you should do next to make a living in the harsh Wasteland. This can be a great way to earn a lot of xp and learn about the important locations of The Hub that you will likely frequent most often.

Requirements

Rewards

Walkthrough

Here at the Starting Location you will see a Startled Caravan Driver. Talk to him and he will eventually mention about a mass trading city called The Hub. He suggests going there and talking to Joe Kelly. After doing everything you want to do in the Starting Location (remember that you can't return once you leave it), exit the area and head east to The Hub. There should be a very little chance of a hostile encounter. However, if you do get into one, then it is probably best to run if you are underpowered.

Enter the city (use the entrance if you use the Town/World Button), and follow the road down until you reach a couple of fortified walls. There you will find Joe Kelly near the edge of one of them. Talk to him and mention that you are from a Vault. Continue the conversation and you will gain 125 xp, a Stimpak, and four 10mm AP rounds. Eventually, he will mention about a little girl who's alone in Old Town. Talk about who sent you and you'll gain an additional 75 xp. You're free to talk to him some more if you want to learn anything else about the city or other locations, but it is not required for the quest.

There are two ways to get to Old Town. You can either go down towards the Market area and then follow the road that goes north-east and past the Police Station, or you can exit where you came in and use the Town/World button to go to Old Town. Whichever way you choose, make your way down the southwest until you see a building with a sign that says "TANNERY" out front. In front of the building, you should see a Sad Little Girl. Go up and talk to her. She will ask if you know where her father is. Try not to creep her out. Either say you don't know where her dad is or ask what he looks like. She will mention that he "likes to listen to girls sing at the big bird place." After finishing the conversation, you will start a new quest called No Child Left Behind. You will need to complete that quest before you can continue this one, so go back to the Market area and head west to the Maltese Falcon to find her father.

After completing the other quest, the little girl will suggest you head over to someone named Beth who handles a Gun shop. Go back to the Market area and head towards the south until you see a shop with a sign that says "GUNS." Go inside and introduce yourself to Beth. She'll give you a Stimpak along with a small amount of various ammunition. She'll also mention about the other shops in the area. She suggests you go up and talk to Mitch who runs the All-In-One-Store. You'll earn 100 xp once the conversation ends. Get out and head west until you see a building with "GENERAL STORE" written on the front. Talk to the owner Mitch inside and introduce yourself. Eventually, he suggests you should check if your health is okay by seeing Doctor Burhnefletch. After the conversation ends, you'll gain 125 xp and 75 Caps.

Head west past the bar until you see a clinic. Go inside and talk to Doctor Burhnefletch. Mention that you are from a vault and that you need help. He thinks you're being ridiculous and suggests you go seek spiritual guidance at the church. After sending you out in a huff, you'll gain 75 xp and a Stimpak. Head north northeast until you see a tall ebony building. Head inside and ask Father O'Shaughnessy if this place really is a church. You two will have a discussion about what purpose you will try to serve in the Wasteland. You'll come to the conclusion that you're in control of your life. After this, he'll mention about any quests and jobs to do by simply asking him over and over until you say farewell. If you ask often enough before leaving, he'll mention about a tent that'll trigger something in your Pip-Boy. This will start the quest called A Tent in the Wasteland. In any case, end the conversation to finish the quest and earn 500 xp as well as a Flower.

Hints

Since the distance to The Hub from the Starting Location is short, you'll unlikely run into any trouble. However, if you do, then it's probably best to run. This is especially a good idea if you decided to skip the tutorial as you'll be at Level 1 with low Hit Points and mediocre combat skills.

Be sure to learn where everything is as you go to location to location. You will likely frequent the shops, the clinic, and the bar often this early in the game.

Don't worry if you creep the Sad Little Girl out. You'll be allowed to talk to her again.

Writing down the jobs that Father O'Shaughnessy mentions wouldn't hurt.

Don't worry if you forget to make Father O'Shaughnessy talk about A Tent in the Wasteland. You can still activate that quest by being near The Hub, Shady Sands, and Vault City at Level 2, which you will likely achieve by the time you finish this quest.