Known Bugs

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A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here

Barter

  • When using the trade function to Barter directly between characters, Hidden Mode can crash game client. Should be fixed.

Bases

  • Sometimes a new faction leader gets auto-demoted to Recruit after building a new base.

Caravans

  • Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.

Encounters

  • Often times, the NPC groups that you actually find in random encounters are not the NPC groups indicated by the encounter prompt.
  • Looting a dead NPC often moves the corpse to an adjacent hex, resulting in loot failure/malfunction.

Interface

  • Audio chime often not heard on non-SE forced encounters - new issue as of last update
    • In the past, the absence of the forced encounter audio chime always meant you found a Special Encounter
  • Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
  • Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
  • If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
  • Clicking Quests in Pip-Boy shows info for wrong quest Read this for a temporary fix
  • Repair Timer is triggered during a Junktown quest, which prevents Crafting.

Items

  • Hypo does not work with "Take All", as when found in a footlocker and you use that button to take all contents in the footlocker
  • Flint does not work with Control+G "grab all"
  • There are two in-game items with brahmin hide inventory image, but the lessor-known one looks correct on ground too.
  • If you find a stack of multiple Stimpak blueprints, they might only work if used from their stack, and might not work individually if removed from their stack

Maps

  • Cannot build Tents in zone 14:18 or in zone 20:30

Mechanics

  • Characters log out in towns and don't disappear after the usual 3 minutes

Miscellaneous

  • Player Farms are sometimes appearing on top of a town, like Redding
    • Same with some quest locations, like the robot tent in the main quest
  • Dialogue error with Rancher at Player Farms.
  • Settlers at Player Farms do not "unlock" and have no dialogue to do so even after unlocking the church.
  • Grab-All (Control+G) does not work on Broc/Xander in Lander's Point
  • Grab-All (Control+G) does not work on Flint
  • No Brahmin Dung in the pen at Vault City, apparently due to constipated Brahmin there.
  • Stand in front of the rear wheel of a Cockroach car, and the wheel appears to be in front of you.

NPC Companion Followers

  • These Followers have been known to disappear and/or become very hard/impossible to find.
    • When a companion dies, the players should expect a delay in finding them anyway.
    • You might need to search multiple tents/bases.
  • Young Adventurers come back even after using permanent removal option.

Other NPCs

Quests

  • A Tent in the Wasteland locations stay on worldmap after completion, and persist for months (years?)
  • Hippocratic Oath allows examination of only 2 of Frier's children, but quest status in Pip-Boy points to more
  • No way to get Hydroelectric Magnetosphere Regulator anymore - might be since Science/Repair caps were changed to 125
  • Fuzzy Painting for Risto still does not work after 10? years
    • Okay, might be working now, but item was changed from painting to some semi-rare item nobody will ever provide, so might still need to be fixed to work with painting (or other normal item)
  • Blood-Soaked Heroes: The main quest only loads to your Pip-Boy after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to The World map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest
  • Investigate a hidden bunker near Necropolis can get into an "error" state, and become unrecoverable
  • Day of the Wanderer: possibly each questlocation in this questline is broken as the relevant NPCs usually don't spawn
  • Kill the Basement Rats: no spore plants in cave - can't kill, can't finish

Turn-Based Activities

  • Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
  • Caves can also be a problem in TB.

Proposed Bug Tracker Table

ID Added Status Type 2018 Description Verified Developer
00-2 ~Jan Done TC Towns don't change color on worldmap when faction initiates TC Henry (thanks)
00-1 ~Jan Done TC TC Influence always shows 8M Henry (thanks)
0001 ~Jan Check NPC Farm Settlers don't work at Player Farm Henry Corosive
0002 ~Jan Check NPC Young Adventurers come back after perma-removal Henry
0003 June OPEN Quest Jarok's quest has TB problems in the basement Henry need a dev
0004 June OPEN Map A Tent in the Wasteland map location remains after completion, empty Henry need a dev
0005 June OPEN Dialogue Parking car in T-Ray's garage is not required for engine upgrade. Henry need a dev
0006 July OPEN Timer Repair timer is triggered while Optimizing the Power House. Henry need a dev
  • ID = a unique number
  • Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
    • Open = Bug reported but not believed to be fixed yet.
    • Check = May have been fixed recently - someone needs to verify fixed or is it still a bug
    • Done = Bug fixed, confirmed!
  • Type = Attempt to categorize bug records
  • Verified = Who has confidently confirmed this bug is real?
  • Developer = Which dev is working on this
Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: OPEN Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go drinking.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: OPEN Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go dancing.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: DONE Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go hiking.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: IGNORE Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go catch up on sleep.


Not a bug - actually a feature - meant to be this way.