Psycho
Psycho | |
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An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | +15 to Damage Resistance +1 to Strength +1 to Endurance -2 to Perception |
Duration | 30 RT minutes |
After | -15 to Damage Resistance -1 to Strength -1 to Endurance +2 to Perception |
Addiction | n/a |
Weight | 100 grams |
Base Price | 700 Caps |
Psycho is usually a fighter's most important drug. It increases ST by 1, but more importantly it increases a Character's normal Damage Resistance by 15. It does reduce PE by 2 points, so it's often not used by snipers, but 1 of those PE points can be immediately recovered by smoking Cigarettes. Tanky fighters almost always use Psycho and Beer for enhanced personal defense.
NOTE: This drug only increases one's resistance to Normal damage.
Renesco sells this blueprint for 10k Caps.
Obtaining
- Psycho is sold by most doctors
- Can be crafted
- Often awarded for successful completion of water runs for Water Merchants
Crafting Table | |
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x 1 | |
Requirements | Profession: Doctor: 2 |
Blueprints | Yes |
Resources | 1 x 2 x 1 x |
Tools | Medical Terminal |
XP | 85 info maybe outdated |
Other Drugs * - Can be crafted | ||
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None Requirements | Beer · Fruit · Weak Healing Powder · Healing Powder* · Nuka-Cola* · Cigarettes* | |
Profession: Doctor 1 | Antidote | |
Profession: Doctor 2 | Stimpak · Super Stimpak · RadAway · Rad-X · Mentats · Buffout · Jet · Psycho | |
Rare Drugs | Hypo · Cookie · Drug Antidote |