SPECIAL

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SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:


These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is registered, with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the Changelogs.

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters