Skills

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There are 17 skills in FOnline: Reloaded. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depend on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c. - see Builds). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. Note that fewer skill points are required to increase the three skills you tagged when you registered the character. Note that weapon skill is a major factor determining your Chance to hit.

Skills Table

This lists all of the skills, and each ones' limit. The Tag column is Yes/No, and is only a suggestion whether you should Tag it or not. This is based on how high a skill goes. In most cases, it's considered a mistake to tag a skill that has a low limit, and most players only tag skills with higher limits, though exceptions are always at the player's discretion.

In the case of combat skills, related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices.

Skill Limit Tag Related Traits Popular Perks AP
Small Guns 300 Yes Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals at 175
Bonus Ranged Damage at 150
More Ranged Damage at 200
Bonus Rate of Attack at 180
Sharpshooter at 150
Big Guns 300 Yes Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals at 175
Bonus Ranged Damage at 150
More Ranged Damage at 200
Bonus Rate of Attack at 180
Pyromaniac at 100
Sharpshooter at 150
Energy Weapons 300 Yes Fast Shot
Finesse
More Critical at 100
Even More Criticals at 125
Better Criticals at 175
Bonus Ranged Damageat 150
Sharpshooter at 150
More Ranged Damage at 200
Bonus Rate of Attack at 180
Pyromaniac at 100 (for Solar Scorcher)
Close Combat 300 Yes Bruiser
Heavy Handed
More Critical at 100
Even More Criticals at 125
Better Criticals at 175
Sharpshooter at 150
Bonus Rate of Attack at 180
Close Combat Master at 150
In Your Face! at 125
Dodger at 175
Throwing 300 Yes Fast Shot Heave Ho! at 100
More Critical at 100
Even More Criticals at 125
Better Criticals at 175
Bonus Ranged Damage at 150
More Ranged Damage at 200
Sharpshooter at 150
Bonus Rate of Attack at 180
Scavenging 100 No ?? ??
First Aid 200 Yes Chem Resistant Living Anatomy (retired perk)
Medic
Field Medic
5
Doctor 200 Yes Chem Resistant Dead Man Walking at 50
Faster Healing at 75
Rad Resistance at 100
Medic
Field Medic
5
Sneak 270 Yes Silent Running at 100
Ghost at 150
Silent Death at 175
5
Lockpick 150 Yes (none) Treasure Hunter at 125 5
Steal 150 No (none) Thief at 100
Pickpocket at 125
Master Thief at 125
5
Traps 150 No (none) Light Step at 150
Demolition Expert at 125
5
Science 125 No (none) Swift Learner at 50
Dismantler at 120
Educated at 100
5
Repair 125 No (none) Mr. Fixit at 120
Stealth Girl
5
Speech 300 Yes Good Natured Magnetic Personality at 100
Speaker at 125
Sex Appeal at 125
Barter 150 No (none) Negotiator at 125
Gambling 150 No N/A N/A N/A
Outdoorsman 175 No (none) Snakeater at 75
Cautious Nature at 100
Ranger at 100
Pathfinder at 150
Explorer at 150
Scout at 150
See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters