TmpPage Traits: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 11: Line 11:
|  (+) doubled healing rate (every 30s instead of every 60s)
|  (+) doubled healing rate (every 30s instead of every 60s)
(-) halved duration of drug effects
(-) halved duration of drug effects
|   
[[File:Yes_check.png]][[User:Henry|Henry]]
|-
|-
|  [[Bruiser]]
|  [[Bruiser]]
Line 18: Line 18:


(-) -2 to maximum Action Points
(-) -2 to maximum Action Points
|   
[[File:Yes_check.png]][[User:Henry|Henry]]
|-
|-
|  [[One Hander]]
|  [[One Hander]]
Line 25: Line 25:


(–) -40% to chance to hit when using 2-handed weapons
(–) -40% to chance to hit when using 2-handed weapons
|   
[[File:Yes_check.png]][[User:Henry|Henry]]
|-
|-
|  [[Finesse]]
|  [[Finesse]]
Line 32: Line 32:


(–) +30 to your target's DR
(–) +30 to your target's DR
|   
[[File:Yes_check.png]][[User:Henry|Henry]]
|-
|-
|  [[Kamikaze]]
|  [[Kamikaze]]
|  (+) +10% final damage
|  (+) +10% final damage
(-) -10 to DR of every type
(-) -10 to DR of every type
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Heavy Handed]]
|  [[Heavy Handed]]
Line 46: Line 46:


(–) -20 to critical power
(–) -20 to critical power
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Fast Shot]]
|  [[Fast Shot]]
Line 55: Line 55:


(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)
(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Bloody Mess]]
|  [[Bloody Mess]]
Line 61: Line 61:


(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too
(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Jinxed]]
|  [[Jinxed]]
|  (+)(–) 50% chance for critical failure on missed attack both for you and your opponent
|  (+)(–) 50% chance for critical failure on missed attack both for you and your opponent
|  [[File:Yes_check.png]][[User:Henry|Henry]]
|-
|-
|  [[Good Natured]]
|  [[Good Natured]]
|  (+) +50 party points
|  (+) +50 party points
(–) can't own slaves
(–) can't own slaves
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Chem Reliant]]
|  [[Chem Reliant]]
|  (+) doubled durration of drugs effects
|  (+) doubled durration of drugs effects
(–) -1/3 to current hit points healed with medicines
(–) -1/3 to current hit points healed with medicines
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Bonehead]]
|  [[Bonehead]]
|  (+) -10 to critical roll of attacks aimed to your head/eyes
|  (+) -10 to critical roll of attacks aimed to your head/eyes
(–) -1 [[Intelligence]]
(–) -1 [[Intelligence]]
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Skilled]]
|  [[Skilled]]
|  (+) +5 to skill points per level
|  (+) +5 to skill points per level
(–) New perk every 4 instead of 3 levels
(–) New perk every 4 instead of 3 levels
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|  [[Loner]]
|  [[Loner]]
|  (+) +10% to any experience points gained
|  (+) +10% to any experience points gained
(–) Can't have followers
(–) Can't have followers
|   
| [[File:Yes_check.png]][[User:Henry|Henry]]  
|-
|-
|}
|}

Latest revision as of 03:19, 26 January 2021

Traits

Name Bonus Audit
Fast Metabolism (+) doubled healing rate (every 30s instead of every 60s)

(-) halved duration of drug effects

Henry
Bruiser (+) +4 Strength

(+) doubled base melee damage

(-) -2 to maximum Action Points

Henry
One Hander (+) +20% to chance to hit when using 1-handed weapons

(+) +5 flat damage for 1-handed, range weapons

(–) -40% to chance to hit when using 2-handed weapons

Henry
Finesse (+) +10% to critical chance

(+) reduces enemy's base armor critical chance mod by 25%

(–) +30 to your target's DR

Henry
Kamikaze (+) +10% final damage

(-) -10 to DR of every type

Henry
Heavy Handed (changed Strength roll from -5, -4, -3, -1, 0 to -6, -5, -4, -3, -2)

(+) Strength roll (modified by used weapon) to knock down your opponent

(+) +5 flat damage

(–) -20 to critical power

Henry
Fast Shot (+) -1 AP cost for single shots (1-handed weapons with aim mode)

(+) -2 AP cost for single shots (2-handed weapons with aim mode)

(–) Not possible to make aimed shots

(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)

Henry
Bloody Mess (+) Violent death animations.

(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too

Henry
Jinxed (+)(–) 50% chance for critical failure on missed attack both for you and your opponent Henry
Good Natured (+) +50 party points

(–) can't own slaves

Henry
Chem Reliant (+) doubled durration of drugs effects

(–) -1/3 to current hit points healed with medicines

Henry
Bonehead (+) -10 to critical roll of attacks aimed to your head/eyes

(–) -1 Intelligence

Henry
Skilled (+) +5 to skill points per level

(–) New perk every 4 instead of 3 levels

Henry
Loner (+) +10% to any experience points gained

(–) Can't have followers

Henry

See Also