Vehicles: Difference between revisions

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You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has trunk space, a passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].
You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working [[FCC]]. Each one has trunk space, a passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].


'''NOTE''': Whenever you get vehicle, you should put some spare fuel in the trunk, so you're ready for those awkward moments when you "run out of gas" and get stuck on the map. Otherwise, it's easy to lose a vehicle, (and maybe everything in the trunk!).
'''NOTE''': Whenever you get vehicle, you should put some spare fuel and a [[Tool]] of some kind in the trunk, so you're ready for those awkward moments when you "run out of gas" or your vehicle breaks down and get stuck on the map. Otherwise, it's easy to lose a vehicle, (and maybe everything in the trunk!).


[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]

Revision as of 10:37, 31 August 2019

Vehicles give their users the ability to move much faster on the world map. They have to be refueled and repaired from time to time.

Important Notes

  • You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).
  • When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
  • Parking in towns is also a bad idea because everyone can Lockpick your car and drive away.
  • To park your care safely, always use private locations such as Bases, Tents, or houses.
  • All vehicles have max Outdoorsman which overrides the driver's OD skill.
  • Leader's Charisma is ignored when traveling by a car.
  • Vehicles have a different spawn point than characters, and this can be useful, for example, in a Flare Trap.
  • Vehicles behave differently in Turn-Based and Real-Time combat.
  • When parked, use Science skill on a vehicle to check its Deterioration, Key number, and fuel supply.
  • Use a Tool to improve a vehicle's condition.
  • A vehicle can be lock-picked, after which its Key is no longer needed to drive it.
  • Vehicle Lockpick protection time: 15 minutes
  • You can use a Lock on a lock-picked vehicle to "fix" the vehicle's locks.
  • Vehicle prices are always the same (per model) when purchased from NPCs.
  • Be careful not to put a vehicle's Keys in its trunk because the key will be locked in that trunk and you'll need to Lockpick the trunk to get the Key back out.

Getting a Vehicle

You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working FCC. Each one has trunk space, a passenger limit, and different rates of Deterioration and fuel consumption. T-Ray in New Reno sells certain vehicles that are ready to drive. Junkyard Todd sells a different variety of vehicles, over on the coast north of San Francisco, but you'll need a working FCC to buy one of his. You can also trade with other players, or get lucky enough to find a Special Encounter with a Vertibird.

NOTE: Whenever you get vehicle, you should put some spare fuel and a Tool of some kind in the trunk, so you're ready for those awkward moments when you "run out of gas" or your vehicle breaks down and get stuck on the map. Otherwise, it's easy to lose a vehicle, (and maybe everything in the trunk!).

T-Ray, the car salesman in New Reno.

T-Ray in New Reno

You can buy certain vehicles from T-Ray in New Reno (Gas Station area, at the north-east) that do not require you to provide a working Fuel Cell Controller. With Caps in your inventory, talk with T-Ray and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have its Key in your inventory. Each vehicle Key has a unique key number that matches to the vehicle. That key will allow you to drive the vehicle, and will also allow access to the trunk. So it works for two locks, both of which can be removed with a successfully picking the locks for key-less use.

Junkyard above San Francisco.

Todd in Junkyard

The only other NPC vehicle merchant is Todd in the Junkyard, a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that T-Ray does not offer, but he requires a Fuel Cell Controller first. Bring the part to Todd along with Caps, and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have its Key in your inventory.

Special and Random Encounters

From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle and left it there too long. Sometimes it's where a bunch of people parked their cars, maybe to go do Town Control in a nearby city. In some cases, they might be abandoned vehicles.

In some cases, you can also find Special Encounters while traveling in a vehicle. You can, for example, find the Vertibird SE while driving in a car, and you can get back to that location to get your car out after you've flown the vbird out.

Using a Vehicle

With the vehicle's Key in your inventory, just click on the vehicle, and you'll find yourself on the World Map ready to travel. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to World Map in a vehicle without fuel. Lockpick works also. See Important Notes above.

Vehicle Maintenance

If your vehicle runs out of fuel in the middle of a drive, it will suddenly stop on the World Map. To refuel a vehicle, click-hold on it to use the inventory (bag) icon, and then select Small Energy Cells or Micro Fusion Cells in your inventory. Alternately, you can refuel a vehicle with Rot Gut if the vehicle has the Rot Gut Engine Upgrade. You will also have to repair it from time to time by using a Tool or Super Tool Kit.

New Keys

T-Ray will make a copy of your vehicle's Key, for 1k caps. Just talk to him and select the right option when holding the Key in hand that you want copied. If someone else gets your vehicle's Key, they can drive your vehicle if they can find where you parked it. Some players prefer keyless vehicles for convenience. A vehicle's Key also opens the vehicle's trunk.

Locks and Lockpick

Many players prefer keyless vehicle operation. They use Lockpick skill on a vehicle so the key is no longer needed. The trunk's lock will still be working though, unless you successfully pick that lock too. You can also reset a vehicle's lock by using a Lock item on the vehicle, which produces a new Key (with a new key number). This resets both of that vehicle's locks so the new Key will then work on that vehicle's trunk too.

NOTE: A possible bug has been noted where the trunk of a lockpicked vehicle cannot subsequently be picked, even with maximum Lockpick skill and a Expanded Lockpick Set. To fix this without GM assistance, use a Lock on the vehicle to reset both locks.

Selling

To sell your car, you need to visit someone who will be interested in this. Talk with T-Ray or Junkyard Todd in the Junkyard or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.

Vehicle List

These are the different vehicles you can find in FOnline: Reloaded.

Cockroach

A Cockroach, somewhere in the wasteland.

Cockroach is the cheapest car in FOnline: Reloaded.

Buggy

A Buggy, waiting for its owner in NCR.
  • Sold by T-Ray
  • Base Price: 15,000 caps
  • Slots: 2
  • Trunk volume: ~2700 kg
  • Max. fuel: 50
  • Fuel consumption: 0.19 per square
  • Speed: 0.46 square per second
  • Deterioration rate : 0,78% per square

Scout

A Scout, parked in New Reno.

The Scout is a fair car similar to a jeep, the best of the smaller cars in FOnline.

  • Sold by T-Ray
  • Base Price: 20,000 caps
  • Slots: 4
  • Trunk volume: ~3200 kg
  • Max. fuel: 60
  • Fuel consumption: 8 squares per fuel unit
  • Speed: 0.23 square per second
  • Deterioration rate: 0,32% per square

Hummer

A Hummer in front of the Brotherhood of Steel Lost Hill's bunker.

The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to BoS. It's the main car used for groups of players.

  • Sold by T-Ray
  • Base Price: 50000 caps
  • Slots: 10
  • Trunk volume: ~6700 kg
  • Max. fuel: 120
  • Fuel consumption: 0.75 per square
  • Speed: 0.36 square per second
  • Deterioration rate : 0,19 % per square

Highwayman

A nice Highwayman, in T-Ray's garage.

The Highwayman is the car you can drive in the original Fallout 2.

  • Sold by T-Ray
  • Base Price: 120000 caps
  • Slots: 6
  • Trunk volume: WIP
  • Max. fuel: 80

Truck

A truck and its proud owner.

Out of all the vehicles the truck has the biggest trunk.

  • Sold by Todd
  • Base Price: 100,000 caps + Fuel Cell Controller
  • Slots: 10
  • Trunk volume: 40k kG
  • Max. fuel: 200
  • Fuel consumption: 1 squares per fuel unit
  • Speed: 0.33 square per second
  • Deterioration rate: 0,10% per square

Firetruck

A Firetruck, probably. (See image notes)
  • Sold by Todd
  • Base Price: 70,000 caps + Fuel Cell Controller
  • Slots: 6
  • Trunk volume: roughly 2.3k KG (about 15,000 pieces of woods if fully loaded)
  • Max. fuel: 100
  • Max. water: 100
  • Fuel consumption: high (exact value tba)
  • Speed: medium/fast (exact value tba)
  • Deterioration rate: fairly high (exact value tba)

Police Car

A Highway Patrol Car, parked in the desert.

The Police Car is one of the best choice to drive in the wasteland.

  • Sold by Todd
  • Base Price: 120,000 caps + Fuel Cell Controller
  • Slots: 4
  • Trunk volume: WIP
  • Max. fuel: 40
  • Fuel consumption: 20 squares per fuel unit
  • Speed: 0.4 square per second
  • Deterioration rate: 0,09% per square

Motorbike

A Motorbike, probably. (See image notes)
  • Selled by Todd
  • Base Price: 40,000 caps + Fuel Cell Controller
  • Slots: 2
  • Trunk volume: ~1600 kg
  • Max. fuel: 50
  • Fuel consumption: Rather high
  • Speed: .25 Squares per second
  • Deterioration rate: unknown

Chryslus Motors Corvega

Newest vehicle.
  • Sold at Gordon's Gas Station + T-Ray
  • Base Price: 200,000 caps
  • Slots: 4
  • Trunk volume: (to do)
  • Max. fuel: 60
  • Fuel consumption: 60
  • Speed: (to do)
  • Deterioration rate: (to do)

Vertibird

The Vertibird, in the heavily guarded base of Navarro.

Originally developed by the Enclave, the Vertibird can be found in the Old Warehouse Special Encounter. With its powerful helicopter rotors, it is the quickest vehicle and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. Caution: Even in a Vertibird, forced Random Encounters can force you to land, regardless of flight.

Train

One safe way to travel across the wasteland is to use one of the four available trains, which are maintained by the NCR, Vault City, Boneyard and San Francisco. Trains do not get interrupted by forced encounters and always reach their intended destinations. One Train Ticket costs 100 caps. Check here for train schedules and more details.


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters