Wasteland Tour: Difference between revisions

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* Den, to eat some food!
* Den, to eat some food!
* Woodland Fields
* Woodland Fields
* ''Barter Ground for a quick break''
* '''Barter Ground for a quick break'''
* (Optional) We can storm the gate at Ares and decide to move in further, dive into the silo, or move on
* (Optional) We can storm the gate at Ares and decide to move in further, dive into the silo, or move on
* Abandoned Homestead
* Abandoned Homestead
Line 42: Line 42:
* The Boneyard Centaur (a task lined up in advance by the Tour Guide)
* The Boneyard Centaur (a task lined up in advance by the Tour Guide)
* Gunrunners Mutant Hideout (a task lined up in advance by the Tour Guide)
* Gunrunners Mutant Hideout (a task lined up in advance by the Tour Guide)
* '''Meet at Gunrunners for a quick break'''
* Whatever Telltales the group wants to fight
* Whatever Telltales the group wants to fight
* (Optional) Glow
* (Optional) Glow


[[Category: Articles]]
[[Category: Articles]]

Revision as of 18:42, 18 October 2020

Meet a tour guide in Hub, and sign up for a tour! It's an adventure party that walks all over the map, exploring various locations, getting into adventures, honing some standard combat skills, and learning new stuff.

Before the Tour

  • This is about the comradery, and some PvE teamwork. It's meant to be a fun adventure, and while there is sometimes some loot, it's not about the loot.
  • Patience please - some members of the tour will likely be newer here, with less trigger discipline. Friendly fire is to be expected - relax.
  • Some of the stops on the tour might be quests lined up in advance by the tour guide. In those cases, you may find a "quest item" during the mission, and the tour guide will need those to complete such quests.
    • Example 1: the metal case in the Gunrunner Mutant hideout
    • Example 2: the metal case and special keys found during the Klamath Tanker quest
    • Example 3: the tour might find a Special Encounter! Agree in advance what to do
    • Tour guide should indicate what is expected
  • Attack Formation: anytime, but even more so when inside a dungeon's interior spaces, it's important to "form a line". Snipers can stand behind the line, but anyone bursting should be on the line.
    • This helps avoid friendly fire
  • Drugs? Yes, most all members should know their drug plan, and tanks should be using Psycho and probably Beer too. Bring several rounds so you don't run out and aren't the one guy asking for handouts.
  • In case nobody else said this: welcome to Real-Time fun!
  • Bring Combat Armor for high DR/DT, and make sure it's somewhat fresh, and/or bring spare armor.
  • Who wants to run out of ammo and ask for handouts? Nobody. So bring spare ammo.
  • Weapon diversity: it's a great idea to bring a spare gun, and wise to bring a 3rd that uses different ammo.
  • Bring 30 Super Stimpaks or so. It's never clear just how many you'll need, and remember some will be to heal a teammate when he needs it the most.

The Tour

Meet in Hub when you hear it discussed on Radio 0. When the group is ready to go, tag the tour guide, and he will take us all to a nearby tent if anyone needs anything. The tent will have small amounts of ammo ready to grab, and single-round drug piles nearby. Grab what you need - don't be greedy.

We launch from the tent and go west into the Desert. We hit the following places on the tour:

  • Breakwater Farms
  • Westside Freeway
  • (Optional) The Ant Lair
  • New Reno Sewers
  • Sierra Army Depot
  • Gecko Sanctuary
  • The Klamath Tanker Quest (a task lined up in advance by the Tour Guide)
  • Toxic Caves
  • Den, to eat some food!
  • Woodland Fields
  • Barter Ground for a quick break
  • (Optional) We can storm the gate at Ares and decide to move in further, dive into the silo, or move on
  • Abandoned Homestead
  • Vault 15
  • Shady Sands, to eat some food!
  • Junktown Bounty (a task lined up in advance by the Tour Guide)
  • The Maltese Falcon in Hub, to eat a meal and have a drink!
  • Dogs of LA (a task lined up in advance by the Tour Guide)
  • The Boneyard Centaur (a task lined up in advance by the Tour Guide)
  • Gunrunners Mutant Hideout (a task lined up in advance by the Tour Guide)
  • Meet at Gunrunners for a quick break
  • Whatever Telltales the group wants to fight
  • (Optional) Glow