Crafting
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Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, sometimes a specific tool, and in many cases the appropriate Blueprints. You can craft some:
- Armor, including Combat Armor
- Weapons, and Ammo
- Explosives like various grenades, Dynamite, and Plastic Explosives
- Drugs, including Buffout, Nuka-Cola, Psycho, Super Stimpaks and the rest
- ...and a limited selection of Food items via Cooking
Crafted Items and Chance for Bonus Stats
Possible buffs for Armors
- + (max 5) Normal/Laser/Fire/Plasma/Explode Thresholds
- + (max 10) Normal/Laser/Fire/Plasma/Explode Resistance
- + 1 SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
- + 1 Action Point
- + (max 30) Radiation Resistance
- + (max 30) Poison Resistance
- + (max 20) Carry Weight
- + (max 5) Healing Rate
- - (max 5) Crit chance mod
- - (max 5) Crit power mod
Possible buffs for Helmets
- + (max 5) Normal/Laser/Fire/Plasma Thresholds
- + (max 10) Normal/Laser/Fire/Plasma Resistance
- - (max 5) Crit chance mod
- - (max 10?) Crit power mod
Possible buffs for Weapons
- + (max 5) Crit chance mod
- + (max 10) Crit power mod
- + (max 25) Min Damage
- + (max 25) Max Damage
- + (max 25) Accuracy
- + (max 2) Range
- + 1 Action Point (eg. by crafting a Mega Power Fist from a found Power Fist that already has +1 Actionpoint. You can not create +AP by crafting in Season 4.)
Each item with buffs has a prefix, based on the number of buffs
- 1 - Quality (25% chance)
- 2 - Improved (12% chance from Crafting)
- 3 - Superior (7% chance from Crafting)
- 4 - Advanced (3% chance from Crafting)
- 5 - Unique (1% chance from Crafting)
There is almost 50% chance that a crafted item will have at least 1 bonus stat. SPECIAL and Skills have no influence on the outcome.
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.
These are three practical crafting outcomes, that show actual bonus stats distribution | ||||||||||||
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Quantities Crafted | Quality | Improved | Superior | Advanced | Unique | Total | ||||||
Quantity | % | Quantity | % | Quantity | % | Quantity | % | Quantity | % | Quantity | % | |
Batch Size: 300 | 73 | 24.33% | 32 | 10.67% | 24 | 8.00% | 6 | 2.00% | 1 | 0.33% | 136 | 45.33% |
Batch Size: 300 | 62 | 20.67% | 36 | 12.00% | 20 | 6.67% | 10 | 3.33% | 5 | 1.67% | 133 | 44.33% |
Batch Size: 400 | 88 | 22.00% | 46 | 11.50% | 28 | 7.00% | 13 | 3.25% | 5 | 1.25% | 180 | 45.00% |
Upgrading
see Item Enchanting
See Also
Craftable Items | Professions | Resources | Mines |
And also... | Blueprints | · | Books | · | Crafting tools | · | Gathering Cooldown | · | Workbench | · | Fixboy |
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