Critical Chance
Critical Chance is the probability of scoring a Critical Hit on a target.
The chance to hit a target at all is called Hit Chance.
Calculating Critical Chance
- Basic critical chance equals your Luck.
- Add 10% if you take Finesse
- Add 5% for More Critical
- Add 10% for Even More Criticals
- Add up to 60% for Aimed Attacks (depends on aimed body part and Luck)
- Add up to 5% from crafted weapon
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
Related Perks and Traits
- More Critical +5%
- Even More Criticals +10%
- Close Combat Master +15%
- Silent Death 100% chance to score a critical hit if sneaked and attacked from behind
- Sharpshooter deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
- Bonehead -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
- Finesse +10% to Critical Chance, but +30% to your target's DR
- Man of Steel +10 critical resistance
Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.
Player Notes from the Forum on November 22, 2016, 10:48:44 PM |
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"If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor. Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla)." -NarrowMinded
"Yes its substracting so 15 base crit chance - 10 crit mod = 5% to crit + other bonuses" -Seki "If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percent? So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier?" -NarrowMinded "No, you can still crit because of hidden crit chance bonus about which you can read in quote below..." -Seki "Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM |
Note: formula for critical chance from S2 combat.fos:
chance = cr.Stat[ST_CRITICAL_CHANCE] + margin / 10 + (GetHitAim(aim) * (60 + 4 * cr.Stat[ST_LUCK])) / 100
cr.Stat[ST_CRITICAL_CHANCE]
is the crit chance you see in your character info (press "c").margin
is the "hidden" bonus chance to crit mentioned in the Player Notes above.GetHitAim(aim)
handles the bonus for where you aim at.- Critical chance Modifiers from Weapons, Armors and Close Combat Master are applied afterwards.
Related: Hit Chance
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