Crafting: Difference between revisions
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There is almost 50% chance that a crafted item will have at least 1 bonus stat. | There is almost 50% chance that a crafted item will have at least 1 bonus stat. | ||
Moreover, all bonuses other than N/L/F/P/E Res/Thr (and possibly -crit chance/power) will remain even if the equipped armor is fully broken. | |||
==Item Enchanting== | ==Item Enchanting== |
Revision as of 19:17, 26 October 2018
Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, and in many cases the appropriate Blueprints. Crafting is one of the most important features in the FOnline: Reloaded economy. Some players create support characters dedicated to mining and crafting.
Crafted Items and Chance for Bonus Stats
Possible buffs for Armors
- + Normal/Laser/Fire/Plasma/Explode Thresholds
- + Normal/Laser/Fire/Plasma/Explode Resistance
- + SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
- + 1 Action Point
- + Radiation Resistance
- + Poison Resistance
- + Carry Weight
- + Healing Rate
- - Crit chance mod
- - Crit power mod
Possible buffs for Helmets
- + Normal/Laser/Fire/Plasma Thresholds
- + Normal/Laser/Fire/Plasma Resistance
- - Crit chance mod
- - Crit power mod
Possible buffs for Weapons
- + Crit chance mod
- + Crit power mod
- + Min Damage
- + Max Damage
- + Accuracy
- + Range
- +1 Action Point
Each item with buffs has a prefix, based on the number of buffs
- 1 - Quality (25% chance)
- 2 - Improved (12% chance)
- 3 - Superior (7% chance)
- 4 - Advanced (3% chance)
- 5 - Unique (1% chance)
There is almost 50% chance that a crafted item will have at least 1 bonus stat. Moreover, all bonuses other than N/L/F/P/E Res/Thr (and possibly -crit chance/power) will remain even if the equipped armor is fully broken.
Item Enchanting
Player can improve his Weapon/Armor with crafting bonuses in following NPCs:
* Flick in Den - Small Guns * Marcus in Broken Hills - Big Guns * Skeeter in Gecko - Energy Weapons * Sulik in Klamath - Melee and Throwing weapons * Balthas in Modoc - Armors
It costs 10k Caps and you have to keep an item you want to enchant in main hand slot.
Possible results:
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses) * 35% - item will be destroyed, player will get some junk depending on item type * 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100) * 30% - nothing happens
See Also
Craftable Items | Professions | Resources | Mines |
And also... | Blueprints | · | Books | · | Crafting tools | · | Gathering Cooldown | · | Workbench | · | Fixboy |
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