Category:Level Perks: Difference between revisions

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(Created page with "Level perks work in the same way as their counterparts from the original Fallout games. A player is given the possibility of gaining one level perk every 3 or 4 le...")
 
(Added Category:Perks.)
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'''Note:''' When determining what [[level]] [[perks]] can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a level [[perk]] requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to opening the [[perk]] selection window.
'''Note:''' When determining what [[level]] [[perks]] can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a level [[perk]] requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to opening the [[perk]] selection window.
[[Category:Perks]]

Revision as of 01:46, 30 April 2015

Level perks work in the same way as their counterparts from the original Fallout games.

A player is given the possibility of gaining one level perk every 3 or 4 levels, depending on whether his/her character has the Skilled trait or not.

More detailed information about each of the perks is available on their respective pages.


Note: When determining what level perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a level perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to opening the perk selection window.