Critical Chance: Difference between revisions

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* Basic critical chance equals your [[Luck]].
* Basic critical chance equals your [[Luck]].
* Add 10% if you take [[Finesse]]
* Add 10% if you take [[Finesse]]
* Add 5% for each level of [[More Critical]] (can be taken up to 3 times)
* Add 5% for [[More Critical]]  
* Add 10% for [[Even More Criticals]]
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)
* Add up to 5% from crafted weapon
* Add up to 5% from crafted weapon

Revision as of 21:14, 17 September 2013

Critical Chance is the probability of scoring a Critical Hit on a target.

Calculating Critical Chance

It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".

Related perks and traits

Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.

See also