Critical Chance: Difference between revisions

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*[[HtH Criticals]] +15%
*[[HtH Criticals]] +15%
*[[Silent Death]] Automatical critical if sneaked and attacking from behind
*[[Silent Death]] Automatical critical if sneaked and attacking from behind
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking.
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking
*[[Right between the Eyes]] deducts 50% 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
*[[Finesse]] +10% to Critical Chance, but +30% to your targets' DR
*[[Finesse]] +10% to Critical Chance, but +30% to your targets' DR
*[[Man of Steel]] +10 critical resistance, +10 head critical resistance
*[[Man of Steel]] +10 critical resistance, +10 head critical resistance

Revision as of 21:48, 13 January 2014

Critical Chance is the probability of scoring a Critical Hit on a target.

Calculating Critical Chance

It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".

Related perks and traits

Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.

See also