Critical Chance: Difference between revisions
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(Created page with "'''Critical Chance''' is the probability of scoring a Critical Hit on a target. == Calculating Critical Chance == * Basic critical chance equals your Luck. * Add 10%...") |
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* Add 5% for each level of [[More Critical]] (can be taken up to 3 times) | * Add 5% for each level of [[More Critical]] (can be taken up to 3 times) | ||
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck) | * Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck) | ||
* Add up tp 5% from crafted weapon | |||
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers". | It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers". |
Revision as of 16:12, 4 August 2013
Critical Chance is the probability of scoring a Critical Hit on a target.
Calculating Critical Chance
- Basic critical chance equals your Luck.
- Add 10% if you take Finesse
- Add 5% for each level of More Critical (can be taken up to 3 times)
- Add up to 60% for Aimed Attacks (depends on aimed body part and Luck)
- Add up tp 5% from crafted weapon
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
Related perks and traits
- More Critical +5%
- Even More Criticals +10%
- Bonus HtH Damage+ +15%
- HtH Criticals +15%
- Silent Death Automatical critical if sneaked and attacking from behind
- Spray and Pray Unaimed attacks ignore target's armor’s critical modifiers.
- Hit the Gaps deducts 25% from critical modifiers of any armor that is worn by the person you are currently attacking.
- Finesse +10% to Critical Chance, but +30% to your targets' DR
- Man of Steel +10 critical resistance, +10 head critical resistance
Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.