Hit the Gaps: Difference between revisions
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(A Note) |
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Hit the Gaps deducts 50% from critical modifiers of '''any''' [[armor]] that is worn by the person you are currently attacking. | Hit the Gaps deducts 50% from critical modifiers of '''any''' [[armor]] that is worn by the person you are currently attacking. | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! A Note from mojuk, 26 June 2014 | |||
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| Hit the Gaps: | |||
* is working with all kind of attacks (melee, throwing, guns - both single shot and bursts) | |||
* deducts 50% from base critical chance modifiers of body [[armor]] (not counting crafting bonuses) | |||
* is '''not working''' with shots aimed to head/eyes (you got [[Right between the Eyes]] for that) | |||
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[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Level Perks]] | [[Category:Level Perks]] | ||
[[Category:Level 12 Perks]] | [[Category:Level 12 Perks]] |
Revision as of 17:43, 8 July 2014
Perk Hit the Gaps | |
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Type | {{{type}}} |
Requirements | Level 12, Unarmed 150, or Melee Weapons 150 |
Ranks | 1 |
Bonus | {{{bonus}}} |
Hit the Gaps deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking.
A Note from mojuk, 26 June 2014 |
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Hit the Gaps:
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