In Your Face!: Difference between revisions

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(Add some Notes what i check by my self)
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|type='''Leveling Perk'''
|type='''Leveling Perk'''
|bonus=(see below)
|bonus=(see below)
}}'''Perk below do not work as described, instead it grant -50% to hit chance, rendering it useless in adjacent square when facing opponent with high skill level.'''
}}


''You cut an intimidating figure, and people cower when you are near. Opponents have a 50% chance of missing you when in an adjacent square.''
''You cut an intimidating figure, and people cower when you are near. Opponents have a 50% chance of missing you when in an adjacent square.''


'''Note:''' When your opponent is attacking with a non-ranged [[weapon]], the [[range]] at which the penalty is applied increases from 1 to 2 [[hex]]es.
'''Note:''' Perk work if only you hold melee/unarmed weapon
 
Perk also work on 2 [[hex]] if you use melee weapon what can hit in 2 hex ([[Spear]], [[Sledgehammer]] etc.)


==See Also==
==See Also==

Revision as of 09:35, 20 September 2018

Perk
In Your Face!
Type Leveling Perk
Requirements Level 6 and Close Combat ≥ 125%
Ranks 1
Bonus (see below)


You cut an intimidating figure, and people cower when you are near. Opponents have a 50% chance of missing you when in an adjacent square.

Note: Perk work if only you hold melee/unarmed weapon

Perk also work on 2 hex if you use melee weapon what can hit in 2 hex (Spear, Sledgehammer etc.)

See Also

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack