Level perks: Difference between revisions
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'''Level perks''' are [[perks]] which work in the same way as their counterparts from the original Fallout games. | |||
A player is given the possibility of gaining one level perk every 3 or 4 [[levels]], depending on whether his/her character has the [[Skilled]] trait or not. | |||
More detailed information on individual level [[perks]] can be found in their respective articles. | |||
A full list of level perks is available at [[:Category:Level Perks]]. | |||
'''Note:''' When determining what [[level]] [[perks]] can be gained by a player, the game checks his/her nominal [[statistics]]. It is therefore impossible for a character whose base [[Strength]] is 5 to take a level [[perk]] requiring at least 6 points of [[Strength]], for example, even if s/he temporarily gains a point of [[Strength]] by using a strength-enhancing drug prior to opening the [[perk]] selection window. | |||
[[Category:Level Perks| ]] |
Latest revision as of 03:23, 19 October 2015
Level perks are perks which work in the same way as their counterparts from the original Fallout games.
A player is given the possibility of gaining one level perk every 3 or 4 levels, depending on whether his/her character has the Skilled trait or not.
More detailed information on individual level perks can be found in their respective articles.
A full list of level perks is available at Category:Level Perks.
Note: When determining what level perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a level perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to opening the perk selection window.