Level perks: Difference between revisions

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A player is given the possibility of gaining one level perk every 3 or 4 [[levels]], depending on whether his/her character has the [[Skilled]] trait or not.  
A player is given the possibility of gaining one level perk every 3 or 4 [[levels]], depending on whether his/her character has the [[Skilled]] trait or not.  


More detailed information on level individual [[perks]] can be found in their respective articles.  
More detailed information on individual level [[perks]] can be found in their respective articles.  


A full list of level perks is available at [[:Category:Level Perks]].
A full list of level perks is available at [[:Category:Level Perks]].

Latest revision as of 03:23, 19 October 2015

Level perks are perks which work in the same way as their counterparts from the original Fallout games.

A player is given the possibility of gaining one level perk every 3 or 4 levels, depending on whether his/her character has the Skilled trait or not.

More detailed information on individual level perks can be found in their respective articles.

A full list of level perks is available at Category:Level Perks.


Note: When determining what level perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a level perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to opening the perk selection window.