Normal damage: Difference between revisions

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(Created page with "Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns) ...")
 
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Other damage types:
Other damage types:
* [[Laser]].
*[[Laser]].
* [[Fire]].
*[[Fire]].
* [[Plasma]].
*[[Plasma]].
* [[Explode]].
*[[Explode]].
* [[Electrical]].
*[[Electrical]].
* [[EMP]].
*[[EMP]].


[[Category:Damage type]]
[[Category:Damage]]

Revision as of 09:01, 12 May 2015

Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)

The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types: