Normal damage: Difference between revisions
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(Created page with "Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns) ...") |
Prof. Torr (talk | contribs) m (Renamed Category:Damage type to Category:Damage.) |
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Other damage types: | Other damage types: | ||
* [[Laser]]. | *[[Laser]]. | ||
* [[Fire]]. | *[[Fire]]. | ||
* [[Plasma]]. | *[[Plasma]]. | ||
* [[Explode]]. | *[[Explode]]. | ||
* [[Electrical]]. | *[[Electrical]]. | ||
* [[EMP]]. | *[[EMP]]. | ||
[[Category:Damage | [[Category:Damage]] | ||
Revision as of 09:01, 12 May 2015
Damage type Normal is a physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: