Damage: Difference between revisions
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(Created page with "Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause [...") |
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* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | * [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | ||
* [[Traits]] ([[Finesse]], [[Heavy Handed]]) | * [[Traits]] ([[Finesse]], [[Heavy Handed]]) | ||
* Crafted bonuses | |||
Revision as of 18:36, 4 August 2013
Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's armor or ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
- Crafted bonuses
Damage type: