Damage threshold: Difference between revisions

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'''Damage Threshold''' ('''DT''') is a combat statistic that will reduce any damage taken by this amount. Damage threshold can be increased by wearing armor or taking the [[Toughness]] [[perk]].
'''Damage threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each [[Damage|type of damage]]. All damage thresholds can be modified through the use of [[armor]].


Damage Threshold reduces damages before the [[Damage Resistance]]. If you wear armor with 2 DT (Like the [[Leather Armor]]), it will reduce damage taken by 2. Note that armors feature a different Damage Threshold (And Damage Resistance) number for each type of damages taken ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).
Damage threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.


== See also ==
Normal-type damage threshold can be increased by a number of [[perks]]:
* [[Toughness]] - adds 5% to [[Normal]] [[DR]] and +2 to [[Normal]] DT.
*[[Adrenaline Rush]], which provides a circumstantial bonus to normal DT
* [[Even Tougher]] - adds 10% to [[Normal]] [[DR]] and +3 to [[Normal]] DT.
*[[Even Tougher]], which provides a +3 bonus to normal DT
* [[Armors]] - list that contains their DR and DT number.
*[[Toughness]], which provides a +2 bonus to normal DT

Revision as of 08:57, 28 February 2016

Damage threshold (DT) is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each type of damage. All damage thresholds can be modified through the use of armor.

Damage threshold reduces damage before the damage reduction provided by damage resistance is calculated. For example, if you wear a suit of armor whose DT is 2 and whose DR is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.

Normal-type damage threshold can be increased by a number of perks: