Damage threshold: Difference between revisions

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Damage threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.
Damage threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.


Normal-type damage threshold can be increased by a number of [[perks]]:
Damage thresholds can be increased by a number of [[perks]]:
*[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to normal DT
*[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to all DTs
*[[Even Tougher]], which provides a +3 bonus to normal DT
*[[Even Tougher]], which provides a +3 bonus to normal DT
*[[Toughness]], which provides a +2 bonus to normal DT
*[[Toughness]], which provides a +2 bonus to normal DT


[[Category:Combat-related mechanics]]
[[Category:Combat-related mechanics]]

Revision as of 09:01, 28 February 2016

Damage threshold (DT) is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each type of damage. All damage thresholds can be modified through the use of armor.

Damage threshold reduces damage before the damage reduction provided by damage resistance is calculated. For example, if you wear a suit of armor whose DT is 2 and whose DR is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.

Damage thresholds can be increased by a number of perks: