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| '''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
| | #REDIRECT[[Hit Points]] |
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| When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
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| == Hit Points regeneration ==
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| You can get back your hit points using:
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| * Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
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| * A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconveniences first, though.
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| * Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed.
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| * You can ask [[Wasteland Doctor]] to heal you for [[caps]].
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| == Maximum Hit Points ==
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| The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]).
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| Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is [[Endurance]]/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).
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| {| class="wikitable" style="text-align: center"
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| !Endurance
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| !Hit points per level
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| |-
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| | 1
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| | 0
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| |-
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| |-
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| | 2
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| | 1
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| |-
| |
| |-
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| | 3
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| | 1
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| |-
| |
| |-
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| | 4
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| | 2
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| |-
| |
| |-
| |
| | 5
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| | 2
| |
| |-
| |
| |-
| |
| | 6
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| | 3
| |
| |-
| |
| |-
| |
| | 7
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| | 3
| |
| |-
| |
| |-
| |
| | 8
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| | 4
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| |-
| |
| |-
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| | 9
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| | 4
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| |-
| |
| |-
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| | 10
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| | 5
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| |-
| |
| |-
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| |}
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| === Lifegiver bonus ===
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| Each [[lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.
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| Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP:
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| {| class="wikitable" style="text-align: center"
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| !Endurance
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| !No Lifegiver
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| !1x Lifegiver
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| !2x Lifegiver
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| !3x Lifegiver
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| |-
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| | 1
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| | 62
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| | X
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| | X
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| | X
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| |-
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| |-
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| | '''2'''
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| | 87
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| | X
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| | X
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| | X
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| |-
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| |-
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| | 3
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| | 89
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| | X
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| | X
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| | X
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| |-
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| |-
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| | '''4'''
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| | 114
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| | X
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| | X
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| | X
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| |-
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| |-
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| | 5
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| | 116
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| | 136
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| | X
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| | X
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| |-
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| |-
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| | '''6'''
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| | 141
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| | 161
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| | 191
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| | X
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| |-
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| |-
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| | 7
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| | 143
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| | 163
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| | 193
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| | 233
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| |-
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| |-
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| | '''8'''
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| | 168
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| | 188
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| | 214
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| | 254
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| |-
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| |-
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| | 9
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| | 170
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| | 190
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| | 220
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| | 260
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| |-
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| |-
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| | '''10'''
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| | 195
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| | 215
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| | 245
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| | 285
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| |-
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| |-
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| |}
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| [[Category:Primary Stats]]
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