More Critical: Difference between revisions
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|bonus=+5% to [[critical hit chance]] | |bonus=+5% to [[critical hit chance]] | ||
}}''With this [[perk]], you are 5% more likely to cause [[critical hits]] in [[combat]] than without it.'' | }}''With this [[perk]], you are 5% more likely to cause [[critical hits]] in [[combat]] than without it.'' | ||
== See Also == | == See Also == | ||
*[[Better Criticals]] | *[[Better Criticals]] | ||
*[[Even More Criticals]] | *[[Even More Criticals]] | ||
{{NavboxPerks}} | |||
[[Category:Perks]] | [[Category:Perks]] | ||
[[Category:Level Perks]] | [[Category:Level Perks]] | ||
[[Category:Level 3 Perks]] | [[Category:Level 3 Perks]] |
Latest revision as of 04:54, 17 November 2017
Perk More Critical | |
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Type | Leveling Perk |
Requirements | Level 3 Small Guns ≥ 100% or Big Guns ≥ 100% or Energy Weapons ≥ 100% or Close Combat ≥ 100% or Throwing ≥ 100% |
Ranks | 1 |
Bonus | +5% to critical hit chance |
With this perk, you are 5% more likely to cause critical hits in combat than without it.
See Also
Other Perks | ||
---|---|---|
Required level 3 | More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling | |
Required level 6 | In Your Face! · Even More Criticals · Silent Running · Toughness | |
Required level 9 | Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage | |
Required level 12 | Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy | |
Required level 15 | Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage | |
Required level 18 | Lifegiver · Dodger · Bonus Rate of Attack |