Normal damage: Difference between revisions

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*[[Electrical]].
*[[Electrical]].
*[[EMP]].
*[[EMP]].
*[[Poison]]


[[Category:Damage]]
[[Category:Damage]]
[[Category:Normal damage| ]]
[[Category:Normal damage| ]]

Revision as of 17:26, 6 July 2019

Normal damage refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)

The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types: