Normal damage: Difference between revisions
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Prof. Torr (talk | contribs) m (Prof. Torr moved page Normal to Normal damage: Title optimization) |
Prof. Torr (talk | contribs) m (Added Category:Normal damage.) |
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'''Normal damage''' refers to physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]]) | |||
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). | The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). | ||
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[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Normal damage| ]] |
Revision as of 21:32, 28 October 2015
Normal damage refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: