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(Created page with "=== MISC === == ARMOR CLASS == Armor Class = (3 * Agility) + Livewire + armor {| class="wikitable sortable" border="1" |- ! Armor ! AC |- | Advanced Power Armor Mk2 | 3...") |
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== ARMOR BYPASS == | |||
New bypass mechanics (replaced old 0/1 bypasses from critical table): | |||
- bypass can only happen for aimed attack that is critical | |||
- doesn't work with Fast Shot trait | |||
- bypass value is from range 0 - 50 and is calculated from critical power roll: | |||
bypassRoll = critical power roll - target's Luck | |||
bypassRoll = CLAMP(0 , 100) | |||
bypassValue = (50 * bypassRoll) / 100 |
Revision as of 22:02, 1 September 2017
MISC
ARMOR CLASS
Armor Class = (3 * Agility) + Livewire + armor
Armor | AC |
---|---|
Advanced Power Armor Mk2 | 30 |
Adanced Power Armor | 30 |
Hardened Power Armor | 30 |
Power Armor | 30 |
Enclave Combat Armor | 25 |
Brotherhood Combat Armor | 25 |
Desert Combat Armor | 25 |
NCR Combat Armor | 25 |
Combat Armor Mk2 | 20 |
Combat Armor | 20 |
Tesla Armor | 15 |
Metal Armor Mk2 | 15 |
Metal Armor | 15 |
Police Uniform | 15 |
Bridgekeeper's Robe | 15 |
Leather Armor Mk2 | 10 |
Leather Armor | 10 |
Combat Leather Jacket | 10 |
Leather Jacket | 10 |
Robes | 5 |
Combat Clothes | 5 |
Clothes | 0 |
ARMOR BYPASS
New bypass mechanics (replaced old 0/1 bypasses from critical table):
- bypass can only happen for aimed attack that is critical
- doesn't work with Fast Shot trait
- bypass value is from range 0 - 50 and is calculated from critical power roll:
bypassRoll = critical power roll - target's Luck bypassRoll = CLAMP(0 , 100) bypassValue = (50 * bypassRoll) / 100