TmpPage Misc
MISC
ARMOR CLASS
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.
Armor Class is no longer working only when running.
Armor Class = (3 * Agility) + Livewire + armor
Armor | AC |
---|---|
Advanced Power Armor Mk2 | 30 |
Adanced Power Armor | 30 |
Hardened Power Armor | 30 |
Power Armor | 30 |
Enclave Combat Armor | 25 |
Brotherhood Combat Armor | 25 |
Desert Combat Armor | 25 |
NCR Combat Armor | 25 |
Combat Armor Mk2 | 20 |
Combat Armor | 20 |
Tesla Armor | 15 |
Metal Armor Mk2 | 15 |
Metal Armor | 15 |
Police Uniform | 15 |
Bridgekeeper's Robe | 15 |
Leather Armor Mk2 | 10 |
Leather Armor | 10 |
Combat Leather Jacket | 10 |
Leather Jacket | 10 |
Robes | 5 |
Combat Clothes | 5 |
Clothes | 0 |
ARMOR BYPASS
New bypass mechanics (replaced old 0/1 bypasses from critical table):
- bypass can only happen for aimed attack that is critical
- doesn't work with Fast Shot trait
- bypass value is from range 0 - 50 and is calculated from critical power roll:
bypassRoll = critical power roll - target's Luck bypassRoll = CLAMP(0 , 100) bypassValue = (50 * bypassRoll) / 100
BURST ATTACK
Changed burst mechanics for weapons with spread burst:
- removed 1hex
- bullets distribution on 3 volleys now depends on range:
In human language:
At some point the closer you get, the more damage you could do.
Math:
rounds - number of bullets in burst wpnMaxDist - weapon max burst distance shotDist - distance from attacker to target step - how many hexes in shotDistance change sideMode sideMode - used to calculate bullets that go in left/rigth valley (original side mode was 30)
step = max( (wpnMaxDist-11)/7, 1 ) sideMod = 37 - min( shotDist/step, 7 )
so...
min sideMod = 30 - around 33% bullets goes on left/rigth max sideMod = 37 - around 27% bullets goes on left/right
HQ Crafting Resources
You can buy them from these NPCs:
Polymer
* SF Lao Chou for 2k * BH Bill for 1k
HQ Fiber
* Rondo in Shady Sands for 1k * Modoc Balthas for 2k
HQ Electronic Parts
* Valerie the Mechanic in Vault City sells them for 2000 Caps each * GR Zac for 2k * Gecko Skeeter for 1k
Hit Points
With odd values (1, 3, 5, 7, 9) of base Endurance you get +1 HP every 2 Levels, that gives +12 HP more on level 24 then before Wipe for such characters.
Item Enchanting
Player can improve his weapon/armor with crafting bonuses in following npcs:
* Flick in Den - Small Guns * Marcus in Broken Hills - Big Guns * Skeeter in Gecko - Energy Weapons * Sulik in Klamath - Melee and Throwing weapons * Balthas in Modoc - armors
It costs 10.000 caps and you have to keep an item you want to enchant in main hand slot.
Possible results:
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses) * 35% - item will be destroyed, player will get some junk depending on item type * 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100) * 30% - nothing happens
New/old confing options you can add to Reloaded.cfg
[Reloaded] section
Fog= 0/1 - on/off
ShowMsFov= 0/1 - on/off
OnHeadAwareness= 0 - off, 1 - numbers, 2 - stars
ShowNpcAwareness= 0/1 - on/off
ShowPlayerAwareness= 0/1 - on/off
ShowFactionEmblems= 0/1 - on/off
CustomBorder= 0/1 - on/off
CustomBorderRange= 0-100
CustomBorderColor=<RGB color> (ex. 120 30 30)
[Bindings] section
(old but maybe not known)
ToggleMsFov - MS fov border on/off
CenterChosen - instant screen center on your character
StopMove - stop you character
Custom timeouts
It doesn't seam documented anywhere so as a reminder: Custom timeouts settings