TmpPage Misc

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MISC

ARMOR CLASS

Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor Class is no longer working only when running.

Armor Class = (3 * Agility) + Livewire + armor

Armor AC
Advanced Power Armor Mk2 30
Adanced Power Armor 30
Hardened Power Armor 30
Power Armor 30
Enclave Combat Armor 25
Brotherhood Combat Armor 25
Desert Combat Armor 25
NCR Combat Armor 25
Combat Armor Mk2 20
Combat Armor 20
Tesla Armor 15
Metal Armor Mk2 15
Metal Armor 15
Police Uniform 15
Bridgekeeper's Robe 15
Leather Armor Mk2 10
Leather Armor 10
Combat Leather Jacket 10
Leather Jacket 10
Robes 5
Combat Clothes 5
Clothes 0


ARMOR BYPASS

New bypass mechanics (replaced old 0/1 bypasses from critical table):

- bypass can only happen for aimed attack that is critical

- doesn't work with Fast Shot trait

- bypass value is from range 0 - 50 and is calculated from critical power roll:

 bypassRoll = critical power roll - target's Luck
 bypassRoll = CLAMP(0 , 100)
 bypassValue = (50 * bypassRoll) / 100


BURST ATTACK

Changed burst mechanics for weapons with spread burst:

- removed 1hex

- bullets distribution on 3 volleys now depends on range:


In human language:

At some point the closer you get, the more damage you could do.


Math:

rounds - number of bullets in burst
wpnMaxDist - weapon max burst distance
shotDist - distance from attacker to target
step - how many hexes in shotDistance change sideMode
sideMode - used to calculate bullets that go in left/rigth valley (original side mode was 30)
step = max( (wpnMaxDist-11)/7, 1 )
sideMod = 37 - min( shotDist/step, 7 )

so...

min sideMod = 30 - around 33% bullets goes on left/rigth
max sideMod = 37 - around 27% bullets goes on left/right


HQ Crafting Resources

You can buy them from these NPCs:

Polymer

 * SF Lao Chou for 2k
 * BH Bill for 1k

HQ Fiber

 * Rondo in Shady Sands for 1k
 * Modoc Balthas for 2k

HQ Electronic Parts

 * Valerie the Mechanic in Vault City sells them for 2000 Caps each
 * GR Zac for 2k
 * Gecko Skeeter for 1k

Hit Points

With odd values (1, 3, 5, 7, 9) of base Endurance you get +1 HP every 2 Levels, that gives +12 HP more on level 24 then before Wipe for such characters.

Item Enchanting

Player can improve his weapon/armor with crafting bonuses in following npcs:

 * Flick in Den - Small Guns
 * Marcus in Broken Hills - Big Guns
 * Skeeter in Gecko - Energy Weapons
 * Sulik in Klamath - Melee and Throwing weapons
 * Balthas in Modoc - armors


It costs 10.000 caps and you have to keep an item you want to enchant in main hand slot.

Possible results:

 * 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
 * 35% - item will be destroyed, player will get some junk depending on item type
 * 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
 * 30% - nothing happens

New/old confing options you can add to Reloaded.cfg

[Reloaded] section

Fog= 0/1 - on/off

ShowMsFov= 0/1 - on/off

OnHeadAwareness= 0 - off, 1 - numbers, 2 - stars

ShowNpcAwareness= 0/1 - on/off

ShowPlayerAwareness= 0/1 - on/off

ShowFactionEmblems= 0/1 - on/off

CustomBorder= 0/1 - on/off

CustomBorderRange= 0-100

CustomBorderColor=<RGB color> (ex. 120 30 30)


[Bindings] section

(old but maybe not known)

ToggleMsFov - MS fov border on/off

CenterChosen - instant screen center on your character

StopMove - stop you character

Custom timeouts

It doesn't seam documented anywhere so as a reminder: Custom timeouts settings

See Also