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== HQ crafting resources == | == HQ crafting resources == | ||
You can buy them from NPC: | |||
Polymer | Polymer |
Revision as of 01:07, 3 September 2017
MISC
ARMOR CLASS
Armor Class = (3 * Agility) + Livewire + armor
Armor | AC |
---|---|
Advanced Power Armor Mk2 | 30 |
Adanced Power Armor | 30 |
Hardened Power Armor | 30 |
Power Armor | 30 |
Enclave Combat Armor | 25 |
Brotherhood Combat Armor | 25 |
Desert Combat Armor | 25 |
NCR Combat Armor | 25 |
Combat Armor Mk2 | 20 |
Combat Armor | 20 |
Tesla Armor | 15 |
Metal Armor Mk2 | 15 |
Metal Armor | 15 |
Police Uniform | 15 |
Bridgekeeper's Robe | 15 |
Leather Armor Mk2 | 10 |
Leather Armor | 10 |
Combat Leather Jacket | 10 |
Leather Jacket | 10 |
Robes | 5 |
Combat Clothes | 5 |
Clothes | 0 |
ARMOR BYPASS
New bypass mechanics (replaced old 0/1 bypasses from critical table):
- bypass can only happen for aimed attack that is critical
- doesn't work with Fast Shot trait
- bypass value is from range 0 - 50 and is calculated from critical power roll:
bypassRoll = critical power roll - target's Luck bypassRoll = CLAMP(0 , 100) bypassValue = (50 * bypassRoll) / 100
BURST ATTACK
Changed burst mechanics for weapons with spread burst:
- removed 1hex
- bullets distribution on 3 volleys now depends on range:
In human language:
At some point the closer you get, the more damage you could do.
Math:
rounds - number of bullets in burst wpnMaxDist - weapon max burst distance shotDist - distance from attacker to target step - how many hexes in shotDistance change sideMode sideMode - used to calculate bullets that go in left/rigth valley (original side mode was 30)
step = max( (wpnMaxDist-11)/7, 1 ) sideMod = 37 - min( shotDist/step, 7 )
so...
min sideMod = 30 - around 33% bullets goes on left/rigth max sideMod = 37 - around 27% bullets goes on left/right
HQ crafting resources
You can buy them from NPC:
Polymer
* SF Lao Chou for 2k * BH Bill for 1k
HQ Fiber
* VC Valery for 1k * Modoc Maltas for 2k
HQ electronic parts
* GR Zac for 2k * Gecko Skeeter for 1k