TmpPage Misc

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MISC

ARMOR CLASS

Armor Class = (3 * Agility) + Livewire + armor

Armor AC
Advanced Power Armor Mk2 30
Adanced Power Armor 30
Hardened Power Armor 30
Power Armor 30
Enclave Combat Armor 25
Brotherhood Combat Armor 25
Desert Combat Armor 25
NCR Combat Armor 25
Combat Armor Mk2 20
Combat Armor 20
Tesla Armor 15
Metal Armor Mk2 15
Metal Armor 15
Police Uniform 15
Bridgekeeper's Robe 15
Leather Armor Mk2 10
Leather Armor 10
Combat Leather Jacket 10
Leather Jacket 10
Robes 5
Combat Clothes 5
Clothes 0


ARMOR BYPASS

New bypass mechanics (replaced old 0/1 bypasses from critical table):

- bypass can only happen for aimed attack that is critical

- doesn't work with Fast Shot trait

- bypass value is from range 0 - 50 and is calculated from critical power roll:

 bypassRoll = critical power roll - target's Luck
 bypassRoll = CLAMP(0 , 100)
 bypassValue = (50 * bypassRoll) / 100


BURST ATTACK

Changed burst mechanics for weapons with spread burst:

- removed 1hex

- bullets distribution on 3 volleys now depends on range:


In human language:

At some point the closer you get, the more damage you could do.


Math:

rounds - number of bullets in burst
wpnMaxDist - weapon max burst distance
shotDist - distance from attacker to target
step - how many hexes in shotDistance change sideMode
sideMode - used to calculate bullets that go in left/rigth valley (original side mode was 30)
step = max( (wpnMaxDist-11)/7, 1 )
sideMod = 37 - min( shotDist/step, 7 )

so...

min sideMod = 30 - around 33% bullets goes on left/rigth
max sideMod = 37 - around 27% bullets goes on left/right


HQ crafting resources

You can buy them from NPC:

Polymer

 * SF Lao Chou for 2k
 * BH Bill for 1k

HQ Fiber

 * VC Valery for 1k
 * Modoc Maltas for 2k

HQ electronic parts

 * GR Zac for 2k
 * Gecko Skeeter for 1k