TmpPage Traits
Traits
Name | Bonus |
---|---|
Fast Metabolism | (+) doubled healing rate (every 30s instead of every 60s)
(-) halved duration of drug effects |
Bruiser | (+) +4 Strength
(+) doubled base melee damage (-) -2 to maximum Action Points |
One Hander | (+) +20% to chance to hit when using 1-handed weapons
(+) +5 flat damage for 1-handed, range weapons (–) -40% to chance to hit when using 2-handed weapons |
Finesse | (+) +10% to critical chance
(+) reduces enemy's base armor critical chance mod by 25% (–) +30 to your target's normal DR |
Kamikaze | (+) +10% final damage
(-) -10 to DR of every type |
Heavy Handed | (changed Strength roll from -5, -4, -3, -1, 0 to -6, -5, -4, -3, -2)
(+) Strength roll (modified by used weapon) to knock down your opponent (+) +5 flat damage (–) -20 to critical power |
Fast Shot | (+) -1 AP cost for single shots (1-handed weapons with aim mode)
(+) -2 AP cost for single shots (2-handed weapons with aim mode) (–) Not possible to make aimed shots (+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin) |
Bloody Mess | (+) Violent death animations.
(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too |
Jinxed | (+)(–) 50% chance for critical failure on missed attack both for you and your opponent |
Good Natured | (+) +50 party points
(–) can't own slaves |
Chem Reliant | (+) doubled durration of drugs effects
(–) -1/3 to current hit points healed with medicines |
Bonehead | (+) -10 to critical roll of attacks aimed to your head/eyes
(–) -1 Intelligence |
Skilled | (+) +5 to skill points per level
(–) New perk every 4 instead of 3 levels |
Loner | (+) +10% to any experience points gained
(–) Can't have followers |