TmpPage Traits

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Traits

Name Bonus Audit
Fast Metabolism (+) doubled healing rate (every 30s instead of every 60s)

(-) halved duration of drug effects

Henry
Bruiser (+) +4 Strength

(+) doubled base melee damage

(-) -2 to maximum Action Points

Henry
One Hander (+) +20% to chance to hit when using 1-handed weapons

(+) +5 flat damage for 1-handed, range weapons

(–) -40% to chance to hit when using 2-handed weapons

Henry
Finesse (+) +10% to critical chance

(+) reduces enemy's base armor critical chance mod by 25%

(–) +30 to your target's DR

Henry
Kamikaze (+) +10% final damage

(-) -10 to DR of every type

Henry
Heavy Handed (changed Strength roll from -5, -4, -3, -1, 0 to -6, -5, -4, -3, -2)

(+) Strength roll (modified by used weapon) to knock down your opponent

(+) +5 flat damage

(–) -20 to critical power

Henry
Fast Shot (+) -1 AP cost for single shots (1-handed weapons with aim mode)

(+) -2 AP cost for single shots (2-handed weapons with aim mode)

(–) Not possible to make aimed shots

(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin)

Henry
Bloody Mess (+) Violent death animations.

(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too

Henry
Jinxed (+)(–) 50% chance for critical failure on missed attack both for you and your opponent Henry
Good Natured (+) +50 party points

(–) can't own slaves

Henry
Chem Reliant (+) doubled durration of drugs effects

(–) -1/3 to current hit points healed with medicines

Henry
Bonehead (+) -10 to critical roll of attacks aimed to your head/eyes

(–) -1 Intelligence

Henry
Skilled (+) +5 to skill points per level

(–) New perk every 4 instead of 3 levels

Henry
Loner (+) +10% to any experience points gained

(–) Can't have followers

Henry

See Also