Talk:Heavy Handed
Jump to navigation
Jump to search
if(attacker.Trait[TRAIT_HEAVY_HANDED] > 0) // -20 with hth if(/* attack.WeaponSubtype==WS_MELEE || */ attack.WeaponSubtype == WS_UNARMED) roll -= 20;
It looks like before, the Heavy Handed trait worked on melee weapons as well, but now it seems commented out, meaning you get the crit threat penalty only with unarmed type weapons. But on the other hand, only unarmed weapon types will trigger the knockdown.
if(validAttacker && attack.IsUnarmed && attacker.Trait[TRAIT_HEAVY_HANDED] > 0) {
Heavy Handed also gives a bonus +2 unarmed damage:
attack.IsUnarmed = (weaponSubtype == WS_UNARMED); if(attack.Attacker.Trait[TRAIT_HEAVY_HANDED] != 0 && attack.IsUnarmed) totalDmg += 2;