Step-by-Step White Knight Start-Up Guide: Difference between revisions

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==Purpose==
#REDIRECT [[Guide 101: Step-by-Step White Knight Start-Up Guide]]
This guide is intended to provide new players with a structured route for starting strong, exploring the map, discovering features, and becoming familiar with the mechanics. This guide provides you with a few character builds, and a route to take to get set up. You'll learn the following:
 
* Finding jobs and earning your first caps
* Getting your first level ups and boosting gun skills so you can fight
* Exploring the quests in a logical order and getting [[Support Perks]] along the way
* Gathering resources, mining and crafting your own fresh gear
* Becoming a crafting professional so you can craft even better gear
* Building your own base, and a network of [[tent]]s and [[Safe House]]s all over the map
* Embracing the game's economy, and making more caps via Bartering with NPC merchants
* Buying a vehicle for faster, smoother travels
* Great places to hunt and level up
* Fight hostile encounters in Real-Time and win
* Open locked containers and find numerous items like blueprints
* Get a human NPC companion to travel with you and assist you in combat
 
==Play Style==
White Knight means you're a total good-guy, so you won't be murdering children or enslaving anyone according to this guide. If you're okay with that, then use this guide. If however you already know you're going to be a bad-guy, then don't even bother reading this - use some other guide instead.
 
==Orientation==
One of the very first things to accept is that, while you ''can'' play this game with only one character, a multi-character approach better lends itself to the game's build limitations. This guide will start you off with one lead character, but he is a support provider for your additional characters who specialize more in fighting. So you start with support, work hard to build up some infrastructure, then add fighters to your network. Your fighters will thus be well supported.
 
For best results, switch to [[Real-Time]] mode. You may be a big fan of the old original Fallout games which were in [[Turn-Based]], and you ''can'' play in TB here, but you'll be exploring quests according to this guide, and most quests are much more enjoyable in RT. Some are even so bad in TB that players call them bugged. A 30 minute fun RT quest can become a 2-hour snore-fest in TB mode. We cannot have you falling asleep so...go into your FOnline Reloaded game directory on your computer and find the two Config files:
 
'''FOConfig.exe'''
* Keyboard Language Switch: Alt+Shift
* Always Run: enabled
* Default Combat Mode: [[Real-Time]]
* Ammo Amount...Display: Lines and Numbers
* Damage Indication on Head: Delay 5000ms
 
'''FO2238Config.exe'''
* Enable All Displays: Player Names, On-Screen Awareness, TC Countdowns
* Display TC Zones: Show Area
* Set Main File Paths: master.dat and critter.dat
* Set Key Bindings: 'R' for Weapon Reload, 'X' for Detonator, 'S' for Super Stimpak, Control+Q to Disable Aim.
* Set other Key Bindings as you see fit. Maybe one for Healing Powder or regular Stimpaks, other keys to aim.
 
Remember this is not "Fallout 2 Online". There is no such game. This is a massive multi-player and it runs mostly in Real-Time. The game's best features are in RT too, like [[Town Control]], but even public locations are all in RT anyway. If you go to [[Ares Rocket Silo]], you're in RT regardless of your setting. Same with Warehouse, all the [[PvP]] in [[New Reno]], etc. When you travel in a vehicle (including the vertibird!), you will get into forced encounters. You can escape quickly if you're in RT mode, but you're stuck there until combat ends if you're in TB. I hope you win that fight or you lose your car. Easier just to get used to the fast-paced world of [[Real-Time]]. You'll level up faster too.
 
That said, TB can be fun too, but TB characters have specific builds with certain perks. Player-Killers will set Turn-Based traps on the map. It is times like those when having a TB-optimized fighter can be fun. Watch for red dots on the map where PKs have lit flares to attract victims. Go there if you think you can handle it, but otherwise avoid them.
 
==Hostile Environment==
Following this guide, you go into this world exploring the map and getting into casual [[PvE]] adventures. Meanwhile much of the player activity is team-vs-team [[PvP]] combat, brutal and highly competitive. When you get killed in [[Broken Hills]] for example, just trying to mine resources, try to remember that it, like other northern towns, is a hot zone for player fights. Especially during a [[Town Control]] operation, teams are paranoid about enemy scouts. They don't know you. That's why they killed you. You could be a scout for the enemy. Letting you live is a tactical risk most will not take. They need you and anyone else they do not know, to leave. Killing you is the fastest way. So watch for PvP activity and know in advance that you are a target to teams simply because you're not on their team. It's not personal. No, you usually cannot come back and get your stuff. It's gone. It's a big map so do something else and try there again later. (Or become so strong that you return and clobber them yourself!)
 
==A Build==
This guide is not about perfecting or debating builds. You're presented here with a [[PvE]] Lead Character Start-Up build. It works. It's just a support character so don't worry about combat optimization - that comes later with your fighters.
 
You can alter this build if you like, but remember: this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.
 
*'''[[Strength]] 5''': Allows [[Adrenaline Rush]], a popular perk for raising defense in combat.
*'''[[Perception]] 6''': Without Close Combat skill, PE 6 is what you need to get [[Awareness]], an important Support Perk.
*'''[[Endurance]] 10''': 10 is considered mandatory for almost all who want to stay alive, even [[PvE]].
*'''[[Charisma]] 1''': Seems low, but you can get a [[Followers|NPC human companion]] easily and second one later with enough leveling.
*'''[[Intelligence]] 7'''
*'''[[Agility]] 10''': Work and shoot faster with max Agility.
*'''[[Luck]] 1''': Nobody can have everything. This is not a sniper - that's later.
 
*Trait 1: '''[[Fast Shot]]''' means you shoot faster. You cannot aim with VATS but this is just a support character.
*Trait 2: '''[[Good Natured]]''' means you get a [[Followers|NPC human companion]] sooner.
 
*'''Tag Skill''' 1: '''[[Small Guns]]''' is standard for a support role, and it starts higher than [[Big Guns]] or [[Energy Weapons]], and has the support perk, ([[Boneyard Guard]]), that gives a small boost at level 1.
 
*'''Tag Skill''' 2: '''[[Lockpick]]'''. This gets your lead character into opening locked containers sooner, and you find good useable loot that way, including combat armor, weapons, drugs, and ammo.
 
*'''Tag Skill''' 3: '''[[Outdoorsman]]''' allows you to travel faster and much more safely, which is important since you'll be carrying materials and valuable things to sell.
 
Register this guy, log in, and get ready to crawl out of the sandstorm...
 
==Table of Contents==
* [[Step-by-Step White Knight Start-Up Guide|Guide 101: Title Page]]
* [[Guide 101: Crawling Out of the Sandstorm]]
* [[Guide 101: Building Your Safe Network]] (wip)

Latest revision as of 03:02, 18 October 2016