Livewire: Difference between revisions

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|name=Livewire
|name=Livewire
|image=Livewire_Perk.png‎
|image=Livewire_Perk.png‎
|reqs=[[Level]] 3, [[Agility]] 6
|reqs=[[Level]] 15, [[Agility]] 6
|ranks=1
|ranks=1
}}''You have learnt to harness your extra energy and in battle you are a blur. With this [[perk]], your [[AC]] derived from [[Agility]] gets doubled.''
|type='''Leveling Perk'''
 
|bonus=Double [[Armor Class]] bonus from [[Agility]]
}}''You have learned to harness your extra energy and in battle you are a blur. With this [[Perk]], your [[AC]] derived from [[Agility]] gets doubled.''


'''NOTE''': Does not work with two-handed guns from [[Small Guns]], [[Big Guns]], or [[Energy Weapons]].


{{NavboxPerks}}


[[Category:Perks]]
[[Category:Perks]]
[[Category:Level Perks]]
[[Category:Level Perks]]
[[Category:Level 3 Perks]]
[[Category:Level 15 Perks]]

Latest revision as of 14:57, 14 August 2018

Perk
Livewire
Type Leveling Perk
Requirements Level 15, Agility 6
Ranks 1
Bonus Double Armor Class bonus from Agility

You have learned to harness your extra energy and in battle you are a blur. With this Perk, your AC derived from Agility gets doubled.

NOTE: Does not work with two-handed guns from Small Guns, Big Guns, or Energy Weapons.

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack