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Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] die when their [[Hit Points]] reach 0.
Damage is a measurement of how harmful an [[Attack]] is to a [[Character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[Death]] when a character's [[Hit Points]] reach -20. Non-human [[:Category:Critters|critters]] die when their [[Hit Points]] reach 0.




All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
* [[Critical Hit]]
* [[Critical Hit]]
* The deterioration of the target's [[armor]]
* The deterioration of the target's [[Armor]]
* [[Damage Modifier]] of the ammunition  
* [[Damage Modifier]] of the ammunition  
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]]
* [[Damage Resistance]] modifier of the target's [[Armor]] or [[Ammo]]
* [[Damage Threshold]] of the target's armor
* [[Damage Threshold]] of the target's armor
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)

Revision as of 20:44, 11 May 2016

Damage is a measurement of how harmful an Attack is to a Character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause Death when a character's Hit Points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type: