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Damage is a measurement of how harmful an [[ | Damage is a measurement of how harmful an [[Attack]] is to a [[Character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[Death]] when a character's [[Hit Points]] reach -20. Non-human [[:Category:Critters|critters]] die when their [[Hit Points]] reach 0. | ||
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | ||
* [[Critical Hit]] | * [[Critical Hit]] | ||
* The deterioration of the target's [[ | * The deterioration of the target's [[Armor]] | ||
* [[Damage Modifier]] of the ammunition | * [[Damage Modifier]] of the ammunition | ||
* [[Damage Resistance]] modifier of the target's [[ | * [[Damage Resistance]] modifier of the target's [[Armor]] or [[Ammo]] | ||
* [[Damage Threshold]] of the target's armor | * [[Damage Threshold]] of the target's armor | ||
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | * [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | ||
Revision as of 20:44, 11 May 2016
Damage is a measurement of how harmful an Attack is to a Character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause Death when a character's Hit Points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's Armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's Armor or Ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
Damage type: