Throwing: Difference between revisions

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|[[Grenade (Plasma)]]
|[[Grenade (Plasma)]]
|Plasma
|Plasma
|
|60-120
|
|15
|Single-Handed
|Single-Handed
|
|4
|
|4
|-
|-
|[[Grenade (Explosive)]]
|[[Grenade (Frag)]]
|Explosive
|Explosive
|
|35-60
|
|15
|Single-Handed
|Single-Handed
|
|3
|
|5
|-
|-
|[[Throwing Knife]]
|[[Throwing Knife]]
|Normal
|Normal
|18-40
|16
|Single-Handed
|3
|4
|-
|[[Dynacord Sticks]]
|Explosive
|
|
|
|

Revision as of 17:00, 28 August 2013

Skill
Throwing
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!, Heave Ho!!
Related traits Small Frame, One Hander
Maximum {{{max}}}

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Suggestions to be an effective throwing-weapons user:

  • Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
  • Heave Ho! and Heave Ho!! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Good amount of action points.
  • Abundant supply of grenades or throwing knives.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.

Note: Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.

List of Throwing Weapons

This is list of weapons rely on skill Throwing.

NAME DMG TYPE DMG RANGE TYPE ST AP
Fool's Gold Normal 3-6 10 Single-Handed 5 4
Uranium Ore Normal 3-6 10 Single-Handed 5 4
Refined Uranium Ore Normal 4-9 8 Single-Handed 8 4
Rock Normal 1-4 15 Single-Handed 1 4
Sharpened Pole Normal 2-5 8 Single-Handed 4 6
Spear Normal 8-12 8 Single-Handed 4 6
Sharpened Spear Normal 12-20 8 Single-Handed 4 6
Grenade (Pulse) EMP 100-150 15 Single-Handed 4 4
Grenade (Plasma) Plasma 60-120 15 Single-Handed 4 4
Grenade (Frag) Explosive 35-60 15 Single-Handed 3 5
Throwing Knife Normal 18-40 16 Single-Handed 3 4
Dynacord Sticks Explosive Single-Handed

See Also