Step-by-Step White Knight Start-Up Guide

From FOnline: Reloaded Wiki
Revision as of 21:32, 1 February 2015 by Henry (talk | contribs)
Jump to navigation Jump to search

Purpose

This guide is intended to provide new players with a structured route for starting strong, exploring the map, discovering features, and becoming familiar with the mechanics. This guide provides you with a few character builds, and a route to take to get set up. You'll learn the following:

  • Finding jobs and earning your first caps
  • Getting your first level ups and boosting gun skills so you can fight
  • Exploring the quests
  • Finding the Support Perks
  • Gathering resources, mining and crafting your own fresh gear
  • Becoming a crafting professional so you can craft even better gear
  • Building your own base, and a network of tents and Safe Houses all over the map
  • Embracing the game's economy, and making more caps via Bartering with NPC merchants
  • Buying a vehicle for faster, smoother travels
  • Great places to hunt and level up
  • Fight hostile encounters in Real-Time and win
  • Open locked containers and find numerous items like blueprints
  • Get a human NPC companion to travel with you and assist you in combat

Play Style

White Knight means you're a total good-guy, so you won't be murdering children or enslaving anyone according to this guide. If you're okay with that, then use this guide. If however you already know you're going to be a bad-guy, then don't even bother reading this - use some other guide instead.

Orientation

One of the very first things to accept is that, while you can play this game with only one character, the build limitations lend better to a multi-character approach. This guide will start you off with one lead character, but he is a support provider for your additional characters who specialize more in fighting. So you start with support, work your butt off to build up some infrastructure, then add fighters. Your fighters will thus be well supported.

Builds

This guide is not about perfecting or debating builds. You're presented here with a PvE Lead Character Start-Up build. It works. It's just a support character so don't worry about combat optimization - that comes later with your fighters.

You can alter this build if you like, but remember that this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.

Strength 7 Strength 7 is more than you need to shoot guns, but is handy when you're mining. With Buffout and Psycho, you can get max ST 10. If mining is not as important to you, go with ST 5 and add 2 points to PE or IN.

Perception 6 Without Close Combat skill, PE 6 is what you need to get Awareness, an important Support Perk.

Endurance 10 EN 10 is considered mandatory for almost all characters that want to stay alive, even PvE.

Charisma 1 Even with such low Charisma, you can easily get your first NPC human companion (with Good Natured trait) and you can get a second companion follower with more leveling.

Intelligence 5

Agility 10 Luck 1

Traits: Fast Shot and Good Natured