DMG

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Revision as of 20:44, 11 May 2016 by Henry (talk | contribs)
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Damage is a measurement of how harmful an Attack is to a Character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause Death when a character's Hit Points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type: