DMG
Damage is a measurement of how harmful an Attack is to a Character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause Death when a character's Hit Points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's Armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's Armor or Ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
Damage type: